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New structures in the directorial version of Death Stranding

The directorial version of Death Stranding has many improvements and innovations. The game has opened an additional location “Ruined Factory”, a new weapon against mules (Maser Gun) was added, access to the shooting landfill (Firing Range) was opened, rubber ducks swim in hot sources – there are enough interesting things.

Death Stranding Director’s Cut |Ruined factory

Death Stranding Director’s Cut |Maser Gun

Death Stranding Director’s Cut |Firing Range

Death Stranding Director’s Cut |Luden Ducks

Added to the game and New structures, I want to tell about them in this article. So, new structures:

For the construction of all new structures, a portable chiral designer is required (PCC = Portable Chiral Constructor) level 2. To improve the 2 and 3 levels built to levels of 2 and 3, and durability increases, resources (Materials) are needed in different quantities and combinations depending on the structure. This is mainly:

Catapult for cargo (Cargo Catapult)

Catapult for cargo (Cargo Catapult) becomes available after execution plot order 46 [Order No. 46 -delivery of mom from the laboratory to the Mountain Knot City for meeting with Sister Lockne in the 5th episode (mama).

How to use a catapult?

Death Stranding Director’s Cut |Cargo Catapult

Death Stranding Director’s Cut |Cargo Catapult

Death Stranding Director’s Cut |Cargo Catapult

Death Stranding Director’s Cut |Cargo Catapult

What is the benefit of the construction?

The catapult allows you to move the load over long distances, and go or go lightly yourself. For example, you can send a large batch of materials to one of the sections of the road, which must be completed,

catapult can be used as a weapon. Some players place it in the direction of the mules camp.

Are there any drawbacks?

The cost of improving the catapult

Which gives an improvement?

You can look at the catapult in action in the video.

I personally have the experience of using catapults very pleased. Most liked the story with the flight of the capsule. The transfer of the camera to the capsule was unexpected, I thought they would make it easy-shot, landed, but no-you can pilot. The mechanics turned out to be much more complicated and therefore more interesting.

Jump RAMP (Jump Ramp)

The next new structure is a jump ramp (Jump Ramp). Sam gets the opportunity to build a ramp by completing Standard order 80 [Order No. 80sh: Delivery of liquid metals (VOG-Preserved Liquid Metal Resources) from the Weather Station (Weather Station) to the Distribution Center South OF Lake Knot City). After delivery, you need to go down to the personal room (Private Room), where the corresponding message from Dayhardman will come (Die-Hardman).

How to use a ramp?

If everyone is successful (they say tips on the screen), click the jump again and look at the acrobatic tricks in flight and get likes from Light.

How spectacular the jump will depend on the angle of the ramp, which can be adjusted when it is created.

Death Stranding Director’s Cut |Jump RAMP

Death Stranding Director’s Cut |Jump RAMP

What is the benefit of the construction?

Are there any drawbacks?

I tried to jump with the help of a ramp on the edge of the crater in the ruins of the mid -node (Crater Rim at the Middle Knot City) to see what’s inside. Some player carefully placed a ramp, which, as it were, hinted that it could be used in this purpose. Unfortunately, all my attempts did not bring any results. You can watch adventures on the edge of the crater in the video.

But in Bay in the area of ​​the port node (Port Knot City) I managed to be far from the shore with the help of a ramp to try to swim to the place of placement of old ships. By the way, I failed to swim there. After 7 minutes of swim, I stumbled upon an invisible wall and turned back.

You can watch the story of the swim in the video.

The cost of improving the ramp

Level 2: 480. Chiral Crystals + 240 ec. Special alloys.

Level 3: 960. Chiral Crystals + 480 EC. resins (resins) + 480. Special alloys.

Which gives an improvement?

You can look at the ramp in action in the video.

I liked the use of a ramp for jumping and seemed very convenient in some difficult places. For example, in the mules camp next to the Distribution Center south of the Lake Node (Distribution Center South of Lake Knot City), where there are many cunning faults. Special effects, sound accompaniment (especially laughter of LU), and the tricks themselves in the jump cause the most pleasant emotions.

Chiral Bridge)

The latter in the list is a new building is a chiral bridge (Chiral Bridge). To access it, you need to perform Standard order 81 [Order No. 81: Delivery water -soluble resources from the shelter of the chiral artist (Chiral Artist) to the Distribution Center to the west of the Lake Knot.

Unlike the basic bridge, the chiral bridge is a lightweight design, which does not require the base of the base at first, and then the construction of the bridge itself, where the materials are needed and chiral crystals (Chiral Crystals).

Death Stranding Director’s Cut |Bridge

Death Stranding Director’s Cut |Chiral Bridge

What is the benefit of the construction?

Are there any drawbacks?

The cost of improvement

Level 2: 720. chiral crystals + 120 ec. Special alloys.

Level 3: 1440 EC. Chiral Crystals + 240 ec. resins (resins) + 240. Special alloys.

Which gives an improvement?

You can look at the chiral bridge in action in the video.

The chiral bridge is a convenient structure, it is more practical to use it than basic, but only for foot delivery.

New structures in the directorial version of Death Stranding (Death Stranding Director’s Cut) offer players a new interesting experience and solutions to the problems that previously required other approaches.

Now, if there is no staircase, but there is a PCC KIT LEVEL 2, you can build a chiral bridge or ramp for jumping and safely and quickly find yourself on the other side of the obstacle. Previously, I would have to look for the buildings of other players or even go around the zone.

With the help of the catapult, you can send the load a long distance and pick it up without damage, reaching lightly.

New structures can be used for other purposes, for example, in order to try to go beyond the allowed game space.

Death Stranding

The best comments

They are available much earlier, otherwise what’s the point in the shock gun, when you already have a grenade launcher there.

I agree on innovations, they look doubtful. You can finish, but for domestic traveling with orders it is easier to put a regular bridge over a cleft than two fences. Or throw a regular staircase than to spend precious chiralia on a narrow bridge, which also does not work in the rain.

In general, the director left a somewhat disappointing aftertaste, all these rubber ducks or racing highway looked foreignly against the background of the unfolding apocalypse.

Everything is very simple. Not everyone has time to explore the game, especially such a large -scale, especially if you have already played the usual version before.

He himself took place Death Standing on the release and really fell in love with the game. Now, when there are more and more games, and there’s less and less time for their passage, I just have no way to sit down again and re -harden almost the same game. But to read, this is always please 🙂

On the chiral bridge on a motorcycle, you can drive without any problems in fact. But I prefer the old fashioned way: drive a decomposed staircase.

It is more amazing for me that HH111BLO continues to find that you can tell about this game.

I really wanted to write a blog about Death Stranding, but it did not grow together. And the person could. Respect

You can also add machine guns to the ducks in the sources at the bases of mules and terrorists, it is now extremely difficult to storm such bases on Hard.

P. WITH. The ramps are much earlier, I built them before the first hit in the mountain knot.

It is a pity that people are gradually losing the passion of exploring the game themselves.
Why is this blog? Why is he collecting approval? Is it possible to play and notice these or another change is not best? It was still noticeable with ducks, then I was perplexed, why did this blog collect solid gratitude? In it, it was simply painted where this or that duck is located and everything.
This led to judgment in the first sentence.

I corrected when and what is available 🙂

Yes, yes. I support. Another couple of such blogs and, I feel, I still have to buy the director’s version of Death Stranding, but reproduce) because I won’t ask someone – everyone says, they say, the differences are minimal. However, not a week, so HH111BLO again gets something new from the game)

Buy Death Stranding Director’s Cut, there are many new interesting things! (ღ˘⌣˘ღ)

There is truth in these words, I madly love Death Stranding, but for some reason I still play a regular version.

Well, the best thing in the director is the support of dualsennic features, which are better than in this game, probably only in the astrobot. Microdes when walking in the snow – Topchik. The brain breaks when you realize that vibrations are the more deeper the snow. With water the same. If all these features do not care, then probably the meaning in the director is not very much. Well, there is still a small line of quests, revealing something interesting about some kind of character, but I think that the genius will affect this topic in the second part, it is unlikely that he just added this moment to the game.

Added another Ultra Extreme jump jump with a coup from a ramp. And also added the video “Adventures” at the edge of the crater (there is a time-codes in the video).

Ducks are the main innovation, with them Sam is not so lonely in hot springs)

Hmm is cool, I even thought to return to ds. It’s good that the game is available by subscription, otherwise I lost my game when moving ..

And exactly all this is available after the completion of the plot? And then I somehow doubt it very much and in my opinion when I went through the director, it was available to me long before the plot was completed, if only the order necessary for Anglok was completed, or maybe the number of stars in some particular node was typed.

The usefulness of these units is also extremely doubtful to be honest.

Trucklinov saw a lot in the game and people had fun with him as best they could – namely, they put in front of the abysses and large waterfalls. Well, I agree, this is fun, jump into a hole on Motsyk with a springboard with all his load. Once. Then this thing just exists and I never used it again. Moreover, in the game there are no places where it would be impossible to go around the faults or the type of whether it is necessary to study the card and you should not know the places and not go right through the pits and gestures in the rocks.

As for the catapult – well, in fact, delivery to the place of construction of the road is an interesting undertaking, but. 200 kg is very little. Roads are required once in the dohren more) to come even by off -road on a level of level 3 easier and faster than to fence catapults. I had an idea in the mountains to use it, where you can’t go by transport (on the way to the elevated twin sister of the cosplayer), but, badly, this thing cannot be used without a chiral network, of course, which makes it a complete mud.

The chiral bridge is OK, but given that you can’t travel on it, it is essentially just a coolest and technologically obscure replacement of the usual staircase, which I threw to the ground to cross the rivers. Considering that it does not work in the rain, and even requires crystals – it turns out that it is also a less reliable replacement and at the same time requires currency, and at some critical moment it may not work and do not work when it is necessary and what for it is generally necessary.

In general, all these new gadgets that Kojima added extremely doubtful in their usability) it feels like he threw content by joke, not really stealing about where it can be used (which is not surprising, it is obvious that the Gamdeset of the original game was not taken into account). You can make a couple of minutes with them, but then they just eat)

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About sad news on the Pirate Front ..

Probably everyone has already seen “sad” news for the Flibustier brotherhood. At the beginning of the year, the great and terrible 3DM predicted the end and a complete eclipse for pirate products in 2018. But just the other day, they also said that they are suspended work on hacking games for at least a year without explaining direct reasons. Well, of course, there is a reason and as the faceless said Bird Sister (defined by the public as a 3DM leader) –

However, we will put aside all these “terrible news” and see, who are 3DM and what is known about ordinary Internet users. Alas, agent John Smith responsible for Stopgame.ru, did not want to share confidential information ..

So who are 3DM? Hacker group? This is not a very correct definition, although it is impossible to call it false. It is more correct to call 3DM, and especially their site, a certain hub or center of pirate games. A similar example is a pirate bay or rutrexer, for example, only because of an incredibly large number of Chinese and the audience investigatively, the 3DM website overtakes these well-known sites (although so many boats are swimming in the bay that I will not be 100%). As well as on the sites known to us, any user can place a torrent box here on his hacked copy of the game and distribute to everyone. Previously, most of the hacked content was from other foreign groups (Skidrow, Razor and others). However, Bird Sister In one of the old posts on Weibo (Chinese Twitter) said:

… now nobody can do it, and nonukcasinosites.co.uk/high-roller-casino-bonus/ we do it ourselves … (now no one can do it and we will do it ourselves – of course, hacking)

From this moment (I won’t find the exact date) 3DM from the usual torrent tracker has become something more significant, having gained even greater fame now and beyond the boundaries of the communist homeland. Flags with a cheerful Roger began to develop even more confidently in the wind, and the 3DM website collected profit with even larger bags.

What now? But what ..

In a more complete statement Bird Sister It is said that they not only stop working on hacking, but will also actively fight with the distributions of other pirate games laid out on their website. It is worth noting that now in China 3DM, among other things, is a rather popular and famous gaming media (like SG, but cooler). And from the point of view of communist laws, the site does not violate anything and does not violate, although in China it is even stricter with online censorship. So why did the site owners decide to completely abandon the torrent tracker, which carries golden eggs? The Chinese on the forums associate this with the popularization of our beloved Steam, where, thanks to the regional price policy, games prices are about two times less than in Europe or in the USA. And if earlier the games were expensive and people mostly pirated, now on average the Chinese gamer can afford to buy several games a month. In addition, before buying a licensed game was something out of the ordinary, but now in society it is considered a good tone. Nothing reminds? Yes, it seems to us now the same – it is not shameful to pirate, but it is better to buy a license. And yes, regional restrictions in Steam also contributed to this. But in China, communism and the Internet community were divided into two camps – some for purchases, while others for piracy. All would be nothing, but the release of one game took place, namely, Romance of the Three Kingdoms XIII from Koei Tecmo. A crack appeared quite quickly on the 3DM website and everyone began to rejoice. But, literally a couple of days later, 3DM received Cease-And-Desist Letter (letter of termination and abstinence, the legal term as I understand it) from Koei Tecmo, which demanded to remove all distributions and not upload. In our country, no one would pay attention (t.To. This is a pre -trial letter), but in China it is better not to get to the court, so the guys had to obey and fulfill the conditions. Here, the Pirate camp was not at all happy about what was happening and saw in this a certain bnight and aggression from the camp and on the official government website created a petition to close the Steam service in China. It may be difficult for you to realize everything that is happening, but things are so that in China it is not quite legal to sell games in Steam and distribute copies of pirate games. There is no direct prohibition not there, not there, but there is no permission-for pirate games it is clear why, but for Steam-due to the lack of direct censorship (which is very important for China). That is why Steam may well be prohibited then, in response to the actions of the pirate camp, most likely, already supporters of the license will collect a petition to close the 3DM website. Now it becomes clear why the 3DM decided to temporarily become right-list and so far do not break anything (or simply not to lay out in open access). After all, they lose money in any case: leaving pirate content and closing due to a complaint of the publisher or removing content and closing due to the “war of the two camps”. And so, they reserve a popular site that continues to work as a game media and ceases to exist as a torrent tracker. Well, no one will conduct hacks for other torrent trackers for free, so here ..

P.S. No one denies that 3DM could trump a certain reward from certain publishers with a request to stop hacking, but it looks rather stupid for two reasons. Firstly, there are enough other hacker groups in the world, which also work in this direction. Secondly, it is unlikely that it is known for certain who is behind the hacks in 3DM and how many of them. Faceless Bird Sister and a couple of nicknames, that’s all that can be found, but there can be one person and fifty behind it. And as you understand these fifty people will not sit back and either scatter other teams, or organize a new.

P.S.S. Do not be sad, except for 3DM in the world there are still enough good people ..

lost-planet-2-review-1

Lost Planet 2: Review

In militants, as you know, the plot most often finds far from the first place. Well, just because the genre is so. The most important thing is a spectacular picture: explosions, chases, etc. Therefore, in this case, to demand some depth of thought and multi-media dialogues, saturated not only with pathos, but also by meaning, simply stupid. This is what it is worth behaving in the case of Lost Planet 2. This game was created for the sake of just one goal – to entertain. But whether she coped with her task, we will see now.

Global warming

But how many times have they repeated to us – take care of nature, your mother! What can happen if we finally destroy the ozone layer, can be clearly shown on the example of planet E.D.N. III. The once-snowy celestial body got rid of its bright fur coat in some ten years-this is exactly what the Lost Planet has passed after the events. Rumor has it that the whole thing is in acrides (after all, these are real natives, as we recall in the first part), and someone believes that the case is in thermoenergy. Be that as it may, the locations await us the most diverse. There will be tropics and desert. Moreover, we are waiting for fighting under water and in outdoor space.

The gameplay has not changed much – everyone who saw and played in Extreme Condition will feel at home. We will give us to hold weapons, by the way, for different characters. There will be mercenaries, and tireless fighters of NEVEC Corporation, and snowy pirates. It’s funny that now they have to live among the sands: there will be very little snow – at the very beginning and again closer to the finale.

As before, all the action is divided into episodes (now six of them), between which we are shown each time a very spectacular and perfectly set video that reveals the plot, which we are trying not to delve into it. Not time! This is happening here: Acrids of category G (from them no pleasure – only misfortunes), clones of Ivan Solotov, insidious Nevec corporation – in general, all in the best traditions.

There is bread – serve spectacles

By the level of cinematography Lost Planet 2 Nonukcasinosites.co.uk There is little what projects are inferior-after all, the corporate identity is felt here Capcom. Sometimes spectacular scenes are interrupted by the requirement to press some button (a little QTE is present here), but since we are shown a real movie, we are clearly not always responding and correctly and correctly. But it doesn’t matter – unfortunately, all these Quick Time Events are just for a checkmark and they do not affect the gameplay in any way. True, in fairness it is worth noting that the checkbox came out an impressive.

Actually, like battles. As mentioned above, acrides of all stripes and sizes have not gone anywhere. Well, yes – they went straight here from the first part. In principle, some particularly original creatures that would differ significantly from those that we have already seen here will not be. Although the dimensions are still presented for every taste-from small, always interfering and irritating insects to truly giant monsters that appear literally from under the ground. But there is a hole in the old woman. Despite all the power, each such animal has its own vulnerable places. Experts already suggest about yellow areas. Absolutely right – it is on them that they are constantly advised to shoot in order to quickly fill up the next beast.

Arsenal you can’t name the meager. Only two guns and one type of grenades can be worn with you, but here and there, equipment of varying degrees of slaughter is lying around. In addition to the default machine, at your service a powerful shotgun, a grenade launcher, a plasma gun and a heavy, but an effective Gatling machine gun. The coolest “trunks” can be removed both on stationary turrets. True, they are not so often found. But by combat vehicles of various complexities of the structure, we will be able to drive plenty of. And not all of them are single – some allow you to take partners with them. So, after all, it is more fun to ride and shoot more efficiently. Yes, and do not forget to collect thermal energy that falls out of acrid. Now it serves only to restore health, but still remains a piece of the necessary.

Together fun?

The whole game you will go side by side with three more characters. Actually, this is the main “chip” Lost Planet 2 – In a cooperative. Of course, you can wet enemies alone. But in this case, three not very effective and far from the most smart bot will run with you. And this, I must say, is a dubious pleasure. Because part of the tasks is designed for the command passage – here you will need a conscious assistant, and not inhibited computer ai.

True, he recouped on enemy, which, of course, went into our hands. After all, not only acrides will attack us, but also soldiers of the enemy front. So if in the hands of such a “warrior” not the great slaughter power of the gun (and this is extremely rare), then he does not pose any danger. Therefore, if there are reasonable creatures among your partners, and the main task is to get the maximum amount of the fan, feel free to choose a high level of complexity. Otherwise, a couple of evenings in Lost Planet 2 It will seem to you a waste of precious time.

Although … If you have purchased this project through the Steam system, I am sure that now you consider it an empty waste of precious money. The thing is that Lost Planet 2 (like other products from the legendary Capcom) closely related to Windows Live. You can’t do without an account in this service – through it all the interaction between the players takes place. In general, without Windows Live – like without hands. Here are just a team that worked on a Steam version, did not take this into account-two services cannot make friends in any way.

It was for this extremely sad reason that we detained a review Lost Planet 2. Together with dozens of annoyed buyers, they sat at the official forum and waited for when all the same Capcom will deign to release a patch that eliminates the problem of network mode for Steam users. Alas. At the time of writing this material, happiness never happened.

And sorry. Indeed, in the online space you can participate in three types of battles. These are ordinary “meat grinders”;and fights bringing experience and raising in the rank. In addition, every week the results of the struggle of several fractions are summed up – choose what flag the honor will be defended, and if after seven days you will find yourself among the winners, you will receive a reward.

The snow melted and soaked a reputation

It is foolish to say that the original Lost Planet: Extreme Condition turned out to be a hit and said a new word in the genre. There was something to work on, what mistakes to fix and what exactly to bring. Unfortunately, the result of the work done was only an improved picture. “Port” for personal computers was made a little less than six months, and in the end, many players who were waiting for the project for the sake of the cooperative and multiplayer could not fully enjoy what they paid for.

So it turns out that at least Lost Planet 2 And there were all the inclinations and ambitions of a good and high -quality action movie, she could not reach the status of a truly noticeable project.

Pros: high -quality “port”;kinematographic;The possibility of cooperative passing and playing.
Cons: Stupid AI, which makes a single passage of mortal boredom;The disregard for the developers to support their product, in particular, to the problem of incompatibility of the Steam version with the rest.

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How we played in p.T. – recording a sudden stream

Yesterday I decided to help Igor cut it off half an hour under the name P.T. on Twitch, and as a result, this resulted in almost a five -hour stream. For everyone who missed, or wants to see again, as we supplied the homeland with bricks, looked into the holes, poked and drank compote in between tantrums, and ask for mercy.

Here is a broadcast on Twitch

And here is flooded on YouTube (though divided into three pieces, do not scold)

P.S. Igor is still sleeping, cannot wake up. But I poked it, he is alive 🙂

The best comments

Without Sasha it would be wrong, I think.

And yes, please, let Artamokhin see, let Artamokhin come, let Artamokhin take Sasha to Stream Sasha. I think it will be fun

Sasha, you did not think to change Gleb in his partners with Artamokhin in his horror Stremakh? It would be starry: 3

I looked, yes. Unfortunately, he personally turned off the stream in due time, because he had no idea what kind of p.T. And why watch it when there are games more interesting, but if he knew that he would drag on for 4+ hours, and even SCA, then, of course, the decision would be different. I regret that I did not stay, yes, because online to watch this is generally brick, given that it was not very calm in the record.

In general, before watching, I took the impressions of people who largely stated that now these are some kind of screamers, and not SCA, and according to the list of complaints about the game in which there are schemers.
Yes, there are, but in 4.5 hours how many there were? 10? Not too much. However, claustrophobia in the corridors, pressure on the psyche through the perversion of an ordinary (such as a hanging refrigerator), a chic trick with radio (Behind You) and the threat that the scream will jump out (even if it is not in fact, as in the case of the same radio) is cool. Cool chip with a mirror and a woman – let it not be totally new, but if it works, then what’s the difference?
Plus this trick, when you need to peer into the environment (where the screamer or some kind of crap can wait-we don’t know how to not run) to go further, and the environment is not the brightest and most pleasant. This is the basis p.T., The basis of why, if he is terrible for someone, then he is terrible. We add the mentioned narrow, but long spaces where there are two ways: forward or back, but not to the side or diagonally from the monster, and we get the tension needed by the horror.
Plus riddles, which are not quite obvious (although in the case of a menu is completely non -obvious, but here I do not agree with Sasha and Igor – such riddles are much better than “turn the lever” or “fold a puzzle of three pieces”; this is normal for the Japanese … Japanese: broken, with strange logic, complex, but solved early or late). In the meantime, you decide this Japanese, constant sounds of crying, screaming, creaking and other genre do not allow you to get bored (I do not mention the cute women in the way). In general, if (and here I do not really doubt) the main culprits of the ceremonial celebration attached a hand to the creation of this teaser, then in the full game to doubt that I will not have to at least personally personally have. Plus, Kodzima himself said that he would force him to be hidden, and I think that the guys will not somehow restrain themselves in the hollow (namely in it) of what is happening. Turn on the Japanese, Mexicans, and fry for complete complete frostbite. In Tizer, it was still relatively normal and, say, genre-just done, IMHO, at the level, so it looks good. And what will be in the full game, where there is a city that calls for those who have not quite calm in their souls, and unpacks their fears, thoughts, and so on? Oh mom, give two such games and immediately a pension for the length of service. Gray hair will serve as a confirmation of harsh life.

The story was still interesting, especially at the end. If the father killed his family, then where and where the son can return with new toys? It would be interesting to know, yes.

Oh yes, this radio is just divine. If in the main game they do something similar-10/10, without looking. In general, this trick is divine, in my opinion, in general, and, again, in Tizer made simply gorgeous.
Or instead of ordinary white noise when the monsters approaches a speaking radio. There were a lot of monologues in the same MGS so that Kojima was a newcomer in this corner, so … but this is so, fantasy.

And yes, return music from the second part to new hills, and that’s it. There is nothing better than her.
By the way, he caught himself thinking that the host of the protagonist of Tizer (when he looks in the mirror) looks like James Sanderland’s clothes. Or I want to look like. ; (

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Form and substance Metal Gear Solid (1998)

This game turned out to be an even more excellent example for critical analysis than I thought, starting work. Truly inspiring depth and complexity, with which the original Metal Gear Solid is arranged for the MR. Codzham is a completely extraordinary personality.

Metal Gear Solid

The best comments

Not mastered. The beginning is simply unrealistically long, repeating and talking about anything. First, we admire the main menu of the game for 20 seconds, and then you listen to what the video about for another 3 minutes, despite the fact that it becomes quite clear in 20 seconds. Preface is of course useful thing, but you should not abuse it and tighten it strongly. And in fact this can be attributed to the whole video, at least based on the piece that I managed to look. 2 hours here are clearly superfluous.

To watch with pleasure 2 hours of video, it must interest from the very beginning. And if the beginning does not excite the desire to see what is next, then it is extremely difficult to master such a long video.

Are you otaku too? – This moment is fragmented. From IT’s Like in My Japanese Animes. Too awkwardly sometimes kodzhim jokes. Thanks for the weighty comment.) More of such. I will take note of some of the comments.

Regarding pretentiousness, I just have such a speech. I like to use the wealth of the Russian language. Also, the use of different words that sometimes may seem too smart allows me to get rid of the words of parasites that are unfortunately present in my speech. As in the speech of any person.

I didn’t want to cut anything, although there was such an idea at an early stage. Make like Mr. Plinette. But in the end, I wanted to make a whole “work” out of this. Thanks again for the detailed review.

I don’t know if https://betmac-casino.uk/ there will be 2 hours. There was an idea to reduce to at least one and a half. But let’s look. I feel the rushing plot of the game will not allow me to realize this idea. If at 3 hours it does not result, it is already good.

Perhaps you should listen to what is hidden in these 2 hours before drawing conclusions. But I do not force anyone to anything. I understand that 2 hours is a lot to just take and give them a video on the YouTube.

Fuuu, I watched)).
Okay, I liked it. True, in some places you abruptly jump between different topics (in terms of installation, not in terms of narrative), and the voice can sound full when the topic comes to an end, which is why this ending is not felt. I also seemed to me a slightly shade. It seems that in places it would be possible to say easier. But, if such a manner of speech was conceived by you, then you can forget about this nit -picking.

Another very important advice:
Dilute the video with something (yes, you did it, but you need to practice this more often) and it is preferably divided into parts (do not insert pauses, you need to cut it!).
Listen to your voice all the time, of course, interesting, but it is painful monotonous.

And and in the video there was a clown (this is necessary for the viewer to think: “What kind of garbage?”)?

And what was wrong with the moment in which Snake talks with Hell sitting in the closet?

P.S.
Perhaps just from a too dynamic final part, I never considered the first MGS with a purebred stealth. I really liked that there was no bouncing in one type of gameplay, and there are various gaming mechanics.

Why did not insert Russian subtitles into conversations? Watch of course interesting, but to understand what the heroes are talking about is difficult for a person who does not know English. language.

It was not necessary to suffer with psycho mantis, it was possible to destroy gas masks on statues. I, playing on a tablet through an emulator, did so.

And I, in my retrospective, MGS personally translated all the subtitles of Kitszen. Yes, it enraged me, but I finished the work to the end.

You can always cut for half an hour, and for the most interesting, so that the viewer is hooked and he wanted to continue)) in general, well done, did a great job, it is clear that laziness has not enslaved … What can not be said about me. Otherwise I sit in the first part on the emulator and even cut all this laziness ((

Patience was not enough to write manually. Installation so turned into a nightmare in reality over time, when my laptop began to hang under the weight of all these paths imposed on each other.

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Fan fiction by s.T.A.L.TO.E.P.

As soon as I entered the https://spinsamurai.co.uk/ platform, I was immediately visited by a strange feeling. As if I had already been here and more than once. But my thoughts were interrupted by a soldier in Russian uniforms, quietly approaching me.
-Your documents -the servants said, uncertainly correcting his cap.
-Yes without problems. -I said, taking out a passport from my jacket pocket.
-For what purpose did our city?
-I am looking for a job, I said without taking my eyes off this years, who did not seem to really want to mess with these formalities.
Having studied my “xiva”, the warrior gave me pieces of paper and, picturesquely, trudged to interrogate the rest of the new arrivals, who had just left the wagons.
I went away from the accumulation of the people, which was flickering around the station, noting that the warriors began to ship large boxes from the cargo carriage. Most likely they had weapons and supplies that will be distributed according to the checkpoint of which there are a lot of rumors here.
City “Chernobyl 6” The ball is more like a city type of village since there were no large houses here and only in the center were at home of three and five floors. Between the buildings there were narrow paths, which at the sight of the top, probably looked like a web. Most often, jeeps and military trucks passed along the roads, less often ordinary cars are quite old and who have seen a lot in their lifetime. There were almost no people among the houses and only a few old women occupied a couple of benches next to the porches of old houses.
I walked through the three streets and saw a car repair shop, although it was more like a dump of details. Nearby were the housings of trucks and a pair of passenger cars. Perhaps you can start searching for work from this place, I thought and headed for the main entrance. The door was ajar and I entered without inflating.
It was quite spacious inside the workshop, despite the fact that there were two half -disassembled army jeeps and one civilian car. Strange, but there was not a soul around. After standing a little, I called out to anyone and a minute later a low man appeared from the closet with the tools, all of the machine oil and paint. Before his eyes, there were glasses for welding and in his teeth he held a cigarette seems to be the brand of “Prima”. About how it was torn from him with alcohol, I just keep silent. It was immediately clear that he had no mood for conversation and he only chewed the cigarette displeasedly.
-What do you, stalker? -He asked, completely unexpectedly and sharply.
-Stalker? I’m a simple visiting one, that’s just an hour in the city. -I was embarrassed.
-Do not pour me a young man here! We know why you are here.
-But I’m actually just looking for a job. -I started to get angry a little on this type.
-That’s what brother, I seem to understand. Listen, I have no work, but you can go to any of the bars in our city, and spend the night in the hotel, in the center, they do not take it expensive. Let’s say, in the bars they can always offer a profitable businessman, but get a regular job, you are not shining here. Everywhere they will say that there are no places. Believe me.
-Thanks for the information. -I said and went to the exit a displeased result of the conversation.
-Good luck, stalker. -I heard behind me, and I cringed. I didn’t like this word.
I moved towards the city center where the hotel was supposed to be. I decided that it would not hurt to sleep a little, and in the evening you can visit a bar. Maybe it really will be possible to find something interesting there. Passing through the street I noticed a military jeep that was slowly driving along the wall of a long house and was looking for someone, or just patrolled the area. Although there was a strange feature, namely the fact that the jeep was NATO troops and not the Russian Federation or Ukraine, of which it was abundant here. Most likely the warriors from the United States were sitting in it, as their camouflage indicated. I was a little alarming was the fact that the concentration of military different countries in the district was just going through. Of course, I knew that they were guarding some kind of object in the area of ​​the Chernobyl nuclear power plant, but not so much its significance. Deciding not to feel fate, I made a small hook so as not to run into the warrior and soon went to the hotel.
The hotel building at first glance was abandoned. Almost all of the paint faded, and there were cracks on the walls and many holes where the plaster fell off. The name was not like this and the inscription “G … nitsa” flaunted above the entrance. Having passed under the rickety porch, I entered the hotel hall. On the floor was nailed by nails, a battered carpet of the times of the USSR of a fucked-red shade with trodden holes and disheveled edges. A hefty chandelier of lamps hung under a high ceiling for twenty of which was shone from the force of pieces of five. On the walls hung paintings with the image of some landscapes enclosed in the framework that lost color. There was a stand in the corner, behind which was a thin man of about forty -five with a short haircut and glasses. In his hands he held a newspaper that he read with enthusiasm and seemed to not notice my appearance at all.
I went to the rack and stood in front of a man. He did not even raise his eyes at me, but only scratched his nose and turned the page of the newspaper.
-You have free numbers? – I asked, a bit leaning over the edge of the rack. The concierge looked at me and leaned a bit, took out the key from somewhere and handed it to me with a finger at the stairs that was at the other end of the room. Not saying a word, I moved in the indicated direction.
-Dumb or something? – I told myself almost inaudible.
-Payment in the morning! – I heard behind me and shuddered in surprise. No, not dumb.
The room number “24” was knocked out on the key. Having stooped the corridors, the room was discovered on the third floor. For all the time I walked around the building, I did not come across a single guest, which, however, surprised me little. Renting the key in the castle, the door opened with a long creak. Apparently the building has not looked after for a very long time and did not even try to at least bring it a bit in a pleasant look.
There was nothing in the room at all, a stool and beds with different legs and a high back. I threw my backpack on the table and looked out the window. On the square in front of the hotel was still empty. Only a helicopter flew in the far, from which the sound of the screws came barely audibly heard. Having checked the presence of water in the cranes, I brought myself to my senses with a barely warm shower after which I collapsed heavily on the bed. It was necessary to think through a plan of further actions, since there was not much money in pockets, and it was necessary to get involved in the last. Yes, and make sure that I did not in vain go all this way from Russia to Ukraine. Covering my eyes I thought deeply.
A cool wind blew in the face, and grimy leaves flew from side to side to the side, not loudly rustling, touching the asphalt road along which I walked between the high earthen hogs from which pipes, ceilings, rusty skeletons of cars and other garbage were sticking out. In short, the landfill was here. Having passed another three hundred meters, I caught up with the bus stop and looked around in surprise scratching my head. The road that led to the stop was so narrow that she could only place a small car on herself. Under the roof of the stop there was a barrel of coals from a fire, which was apparently diluted often, and around the canned food and empty packs of cigarettes lay around.
There was a noise behind the stop and how I would be from the slope of the garbage hill something slopped down. I looked out from around the corner and saw a hefty wild boar, which with enthusiasm digging loose earth with his powerful paws. The wild boar was clearly two times larger than its relatives, and its skin was very tough and in places with some kind of spots or abrasions, not to disassemble. The miracle Kaban drove a heel of the hill and cheerfully waved his long ears, while grunting and sniffing. I looked at him with interest, trying to understand where he came from while trying not to get into his field of vision, otherwise who knows how to react. But then the unexpected.
A raven sat on the roof of the stop, spreading his tail and stretching out his black neck. I looked at him with an almost pleading look, but this bastard seemed to understand me and slammed my eyes by Carrr. “. I mentally cursed and sharply turned to the boar, who had already been eranding my ears and directing my huge fangs to me, bursting towards the stop, scattering garbage in different directions. I was already ready to say goodbye to life, since there was simply nowhere to get away from this carcass, and I would not crawl on the roof of the building. But suddenly a second surprise occurred.
The coach almost running to the back wall of the stop, sharply slowed down and his massive body began to bend to the side, as if they were pulled by the shaggy side. The reason that the suddenly appeared funnel was that the dust and small garbage were drawn into itself, from which the outline of the air vortex appeared. The boar screeched heartily and tried to break out, but he did not succeed, and the incredible phenomenon dragged the beast to himself with renewed vigor. The boar flew into the funnel and spun in it, gradually approaching its center in which a dim light was barely noticeable. And then the boar snored and something slammed in the center of the funnel, tearing the carcass of the animal into a pile. I barely managed to hide on the roof, the rain collapsed from the sky from the contents of the boar.
When I looked around the corner, a gloomy picture opened to my gaze. The whole stop was stained that remained from the boar. I began to stir me up and I hastily turned away noticing that that raven was sitting on the nearest pillar. Judging joyfully, he flew off the pillar and sat on a piece of the boar’s head and began to peck it with satisfaction.
-Featheism bastard – thought. Watching all this picture, I did not pay attention that a cool wind blew from the back and feeling the fear burst from somewhere from the depths of consciousness, but such that I almost jumped up while turning around. But I still had to jump. He was behind me ..
Loud steps behind the door pulled me out of sleep. A group of people who noisily spoke about some of their affairs passed by. Someone laughed, and someone only gave a sluggish comment in earnest. The steps were removed, and I rubbed my eyes out the window. It was evening and the bright orange light of sunset poured into the room. It was time to gather on a hike to the bar, where those people who passed behind the door probably went.
Having taken a cool shower and dressed, I took my backpack and slowly headed for the exit of the hotel. Along the way, I found that man behind the counter that I now watched with interest at the screen of a small TV. Like the last time, he did not notice me and Men had to hit his fist against his table, so that he was distracted.
How can I go to the nearest bar? – I asked the manager. He looked at me perplexedly, apparently trying to recall where I came from.
-Right through the square in front of the hotel and at the end right away to the right along the adjacent street until it stops. There will be a building surrounded by a fence, and there will be a bar “Stri”. – the man said and again buried himself on the TV.
Without saying anything, I headed for the exit and pushing the door with my foot, went outside. A fresh breeze blew in the face, but it was no longer so quietly around. There were three jeeps in front of the entrance. Not military, but equipped as a long trip. The trunk on the roofs were clogged with bags and bags, and the fastenings to which mountain motorcycles were attached to the rear doors. On catfish was much more lively. Groups of people went, and a young contingent was sitting on benches. It was true that it was clear that young animals were not local and arrived on the evening train. There were backpacks behind them and rolled sleeping bags. They quietly spoke among themselves and glanced with apprehension at the passing, obviously feeling not at ease.
With a deep breath, I headed through the square ..

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Dirty Bomb – a cheerful, simple, dynamic shooter

Good day, lovers to shoot all living things, have long been interesting and funny free shooters. This video is dedicated to the game Dirty Bomb, which recently opened its doors for Russian players.

—-For those who like to read more than listening—-
When the Dirty Bomb went out in Steam, I looked at him very skeptical and in the first half an hour I wanted to turn off this game, because it was very much like Metro Conflict, which is the most simple shooter for one evening. But let’s not rush and analyze the pros and cons of this game on the shelves.

At the moment, the project is in open beta test, the company is being developed by the game Splash Damage, which made a shooter Brink, the features of which are traced in their last brainchild.

*Since the game is now available for residents of the CIS in Steam, some of the information is outdated*

As I said at the very beginning, I didn’t like Dirty Bomb initially, simply because the game almost completely absent ballistics, the return is minimal, and the scatter of the bullets is not so great, but still the charm of the game in another.

After I played out, madslotscasino.co.uk she began to remind me of two games at once, Brink And Battlefield. From the first game I took a similar style and level-design. The whole massacre takes place in the devastated London of the future on multi -level cards, where you can find various passages that will help the enemy go to the rear, become a good position for the sniper. To open some passages, which, for example, are filled with gas, you need to blow up or repair the generator, depending on which side you play.

There is everything 5 different cards And Two modes, who are especially no different. The only difference is that in the second mode it is necessary to beat the record of your enemies, having completed exactly the same tasks faster, or vice versa, prevent the enemy from breaking your time. There are also, at the moment, no one needs, competitive mode, which has a rating and it opens only from level 5.

Another very high dynamics of the battle affects the game well, everyone quickly scatoes in different positions, trying to fulfill the tasks, scatter first -aid kits, cartridges, install turrets. But what is the game so much reminded by Battlefield?

I speak to the shooters from Dice It is no coincidence, the fact is that we need to complete the tasks, be it “Destruction of something important/delivery of cargo/ensuring the safety of the convoy”. And it is on these tasks that most of the purely team game is built, if there is confusion in the team, then expect a deplorable result.

Classes play an important role in creating a team game, in total there are currently 15 pieces. The question immediately appears: “And how does it affect the balance and gamlis in general?”. Each class has one or two of its own skills, such as: the use of a grenade launcher, turrets, defibrillators, invisibility, scattering ammunition, installation of mines and treatment stations, and this is not all.

Many classes use the same types of weapons, for example, assault rifles, shotguns, sniper rifles, so there is simply no imbalance in the arsenal, since with a greater degree of probability the enemy walks with the exact same rifle as yours.

I would like to mention the system of knocking out new characters separately, the closest example can be CS: GO. In the store or for completing tasks, you can get cases in which you can and should be knocked out for your own characters. Naturally, there is a value system here, the less often the card falls to you, the better the passive skills and weapons that you can use.

After you have a huge pack of cards that are unnecessary for you, you can exchange them for more rare, paying the N-yu of the game currency and investing several cards of the last level of rarity. So the whole system is arranged. You earn cases, get a bunch of garbage, change it to real fighters who will be recharged faster, more resistant to jumps from a height, and so on, a list of passive skills there is a fairly large.

By the way, it’s time to speak about Donat. To play for a beloved character, you need to wait either for a few days to change the list of data for you for 3 characters, or buy it for donat, or for loans that are very problematic to earn.

Now prices have already changed for the Russian -speaking community, one character costs either 150 or 250 rubles, or $ 10, if you are not in Russia. Prices are quite cool, you have no choice if you do not like these characters, then either suffer, or enter the money from your wallet.

Perhaps you can already take the end. In general, the game is very cool due to the fact that it is very dynamic, otherwise I have not noticed such a similar shooter in the market. The system of “creating” the characters is interesting, but the Donat, quite possibly, will force the one, because loans are earn dreary, since very little currency will be accrued for the match, even if you are in the first place. Alas, the ballistics is weak, but this is not so critical in the heat of battle.

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Misadventures in the world Fallout Online. Part 3

Since there has been nothing interesting in Fallout recently (the main minus of the game for me so far has nothing to do, or I just don’t know what to do), I decided to write a small story based on my adventures and on the Fallout universe in general. Partly I will write on behalf of my character. So far there is a small introduction, if not to brush, I will continue.

Long road in dunes

All this fucking path, all this bunch of adventures and the most unpleasant meetings with geckos, meeks and a schizamous hermit with its trained scorpions, a shameful flight from raiders and mafiosi and all this for the sake of 5 packs of red ..

Yes, what a devil. This aunt from Dan, like a bisha there, was completely crazy, send it to such a distance behind this … She does not trust her local traders, why do they need holes there!
Eh, okay, there is nothing to do, you have to stomp from New Rano, there is still no money to stay in this city longer. But as soon as I come to Dan, I will express everything I think about this aunt, well, of course, after the fuck is a bunch of lids from it.

At the exit from the city, one Narik comes upon me, to whom I am happy to sell a broken rifle, which I took off from a corpse of an unsuccessful merchant, in exchange for all of his covers and a bunch of Jet, in Dan, a commemorative product. By the way, the same merchant who fell the death of the brave in the fight against bandits, I borrowed 24 rounds and broken 10mm submachine gun, which still managed to bring into working condition.

Ahead is a long and dangerous adventure to Dan. In general, everything goes without any problems, rare meetings with bandits, and dangerous beasts can be avoided. Once hiding from a flock of wolves, for the sake of fun and gaining experience of shooting, shot two particularly arrogant beasts. The truth has been the truth on them is the half of the clips.

Hot reception

Oh, finally Dan. Take the task as soon as possible, but dump into a safe Clamat.
At the entrance to the city immediately a surprise is someone’s corpse, peacefully lying on the ground in a pool of blood.

Immediately I wanted to run away Grand Mondial Casino and hide somewhere, only one thought in my head “If only they wouldn’t kill, but not now. So much good for the overwhelming work. Yes, and the task must be completed, no matter how idiotic it is, the woman apparently counts … for help “

Making the nearest house, I’m going there. Suddenly bright light hits the eye, the whole body pierces the pain, the earth is rapidly approaching and the darkness. It’s hard to breathe, someone begins to rummage through me, turns me on my back, I see an ugly, pig of the face of a gop. “Be cursed. ” – the last thought that rushes in the head.

Severe awakening

Well, they pulled out of some kind of flask, put on an idiotic blue overalls and threw the devil knows where. Surely some crap on the back painted like a target, or the number 13, they say, “Watch everything I am a loser”. This is also a terrible feeling as if all this was already with me, and this pain in the ribs, as if they were cut in half.

It is better to get out of here as soon as possible, or even they will really shoot in a target on the back, and for a long time in this heat without food and water, I will not stretch.

All around the ruins and sands, where to go. It seems that the guard at the exit said that in the north-west there is a city of Clamat, where they like I am not what I am glad, but at least they don’t kill and may even help if they are lucky. Well and go there.

For beginners are lucky

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa avo.
Here is finally this city. It does not really look like. Perhaps let’s go – let’s say hello.

At the approach to the very gates of the city, an explosion is heard and unsuccessful pieces of someone’s carcass fly on me. Voices are heard.

“Yehu. Guys you saw how to scatter this gop?! It’s a pity for this baby only one rocket, you will still have to visit the sierra. Oh, look, another “.
“No, this is just a pajama. He was not so long ago in the city, he was here last time “. He does not have time to finish, the automatic queue is heard and his screams are already heard.

“Devil’s freak! Hooked one of our! Gopes completely lost fear “.

Meanwhile, I manage to see these people. They have good weapons and steep armor, just like a guard in a bunker from which I came. Only now the guard is clean and like new, and these armor is all in mud and scratches. Some even have holes from bullets, apparently the armor changed more than one owner.

One of the people turns to me and throws on the ground the revolver “Hold it to your tests, it will come in handy, maybe you will live extra minutes for 10 minutes. Be careful in the city, today gopes are atrocious. In an hour, we collect here the same beginners – we will try to make a worthy detachment out of you. In the meantime, wander around the city, maybe one of the locals needs help.”

I raise the revolver – an excellent weapon, lies well in my hand and gives confidence that it will still be able to live longer.

a-week-of-life-psychoanalyst3

Тиждень життя психоаналітик

Багато хто дізнається про те, що таке психоаналіз з підручників або безпосередньо на його сесіях. Андрій Росхохін прийняв наші правила гри, щоб допомогти нам подивитися на те, що відбувається поза дверима його офісу. Робота, думки та почуття практикуючого від першої людини.

Андрій Росхохін – кандидат психологічних наук, директор Центру сучасного психоаналізу, старший науковий співробітник факультету психології Московського державного університету, співавтор (разом з A. Zhibo) Видавничий проект “Антологія сучасного психоаналізу” (Peter, 2005).

Понеділок

Повернувшись із робочої поїздки, я намагаюся бути особливо чутливим до досвіду моїх аналізаторів*, пов’язаних з тижневою перервою. Часто вони можуть бути прихованими і проявлятися лише через мрії або випадково скинуті зауваження, але іноді вам не потрібно бути психоаналітиком, щоб їх почути. Так це було сьогодні, коли мій аналізатор, 40-річний адвокат Дмитро, почав звинувачувати мене у всіх його неприємностях і невдачах. “Ви залишаєте весь час саме тоді, коли мені особливо потрібна ваша допомога! Я іноді думаю, що ваші пацієнти байдужі до вас. Як можна працювати з ранку до вечора з різними людьми і переживати з ними все, що вони вам кажуть? Ви можете лише тому, що насправді не проклято про всіх нас. Я впевнений: якби вам не потрібні були наші гроші, ви ніколи б не повернулися і жили там щасливо ». За цією агресією я чую голос маленької ображеної дитини; На моїй пам’яті з’являються картини його дитинства. Шизофренія, мати, яка живе в основному у своєму внутрішньому світі, була оточена його турботою та увагою, тоді, здавалося, повністю забув про його існування. Хлопчик потягнувся за батьком з усією силою, яка його дуже любила, але, будучи капітаном військового корабля, він постійно пішов у море, залишаючи його наодинці з матір’ю. Як тільки батько не повернувся з такої кампанії. Діти “Я” знайшли захист від заперечення цієї втрати: насправді батько не помер, а кинув його, зрадив його. Він живе десь там, де він добрий, і не пам’ятає свого сина. Ціна такого захисту – амортизація любові Отця до сина, знищення тісного духовного зв’язку з ним і, як наслідок, почуття порожнечі та внутрішньої самотності цього дуже успішного дорослого чоловіка. “Я побачив мрію, в якій я приходжу на сеанс, і ваш офіс закритий. Хтось каже мені, що ти помер. Це було для мене абсолютно байдуже », – додає він. “Ти боїшся, що я не повернусь, як і твій батько?” – я запитую. Дмитро вибухає потік агресії та люті, спрямованої на мене та його батька. Покинувшись, він каже в половині, коли: “Це було так боляче, коли він помер, що я майже божевільний. Тоді я вирішив, що можу жити без нього – ніби він ніколи не був … насправді я завжди любив свого батька, і мені завжди потрібен був. Зараз я зрозумів, що я досяг усе завдяки його любові та силі, яку він передав мені “.

У вівторок

Я відчуваю, що я також можу ретельно піклуватися про не тільки сина, але й про маленьку дівчинку всередині себе.

“У вас є нова скульптура”, – shoped каже мій аналізатор Тетяна, сидячи на дивані і нерішуче дивлячись на дерев’яну копію тотемної фігури з дитиною, знайденою на островах Тріану в Океанії. Але в наступний момент вона забуває про тему свого швидкоплинного інтересу і починає розповідати мені про своє роздратування, образу на свого чоловіка, який, на її думку, цікавить лише себе та свого щойно народженого сина. Вона відчуває себе покинутою, необхідною лише для того, щоб нагодувати дитину. “Але я також хочу ніжність і турботу”, – вигукує вона … і вона мовчить, налякана своєю люттю – вже стосовно сина. Раптом, обертаючись, вона знову дивиться на дерев’яну скульптуру. Фігура досить велика, всі деталі видно. «Дивна, – каже вона, – коли я ввійшов, я вирішив, що це мати з дитиною на руках. Але зараз мені здається, що це не мати, а батько. Він, очевидно, має чоловіче обличчя і подивитися, десь усередині себе повернувся. Але він тримає дитину, як мати. Можливо, це все ще жінка?”Я запитую її: що, здається, їй здається, що дитина в обіймах цього матері-батька? «Він відчуває нерозривний зв’язок і з матір’ю, і з батьком. Він є живим підтвердженням їхнього зв’язку, їх любов один до одного “. Вже посміхаючись, вона продовжує: «Він народився завдяки їхньому любові в один цілий. Знаєте, тепер я раптом згадав: Коли народився мій молодший брат, мені здавалося, що мої батьки перестали кохання. Я ненавидів його і їх, відчував себе самотнім і всім забутим. Можливо, після народження мого сина я почав відчувати щось подібне – наче він не мій син, а маленький брат, який бере мою любов від моєї матері і тата. Ваша скульптура допомогла мені знову відновити в собі ніжну матір і жінку, яка любить свого чоловіка. Я відчуваю, що можу так ретельно, як і ця фігура, подбайте не лише про свого сина, а й про маленьку дівчинку всередині себе. Що. Я думаю, що магічна сила, яку надає Тетяна цій архаїчній скульптурі, насправді укладена в ній, а точніше, у дивовижній творчій силі її несвідомого.

* Аналіз – людина, яка проходить психоаналіз.

Що таке психоаналіз?

Психоаналіз був заснований на початку ХХ століття Сигмундом Фрейдом. Цей процес дослідження несвідомого заснований на ідентифікації прихованого значення слів, вчинків, людських мрій. Його мета – не лише усунення проблем пацієнта, але й його допомога у формуванні нового “Я”, який може продовжувати внутрішню роботу та після завершення психоаналізу. Лежачи на дивані і не бачачи аналітика, пацієнт повинен дотримуватися основного правила психоаналізу: вільно, не ховаючись, говорити про свої думки, почуття, почуття. Реалізація цього процесу перешкоджає опору, який слід переосмислити та подолати. Основою психоаналітичної технології є розвиток опору пацієнта та його стосунки з аналітиком, інтерпретація його мрії та несвідомі конфлікти, пов’язані зі витісненими бажаннями.

Центр сучасного психоаналізу, Тел.: (8 909) 972-0662.

Середа

Оскільки мої французькі друзі дали мені маленького кошеня Улісс, і вона стала моїм повним помічником у психоаналітичній кімнаті, коти зайняли важливе місце у фантазіях моїх аналізаторів, а також у власному. Сьогодні вранці, мабуть, був один із найсмішніших моментів для моєї практики весь час. Я працював з Олександром, президентом одного з Москів Бенкс, відомою і шанованою людиною, яка, однак, в цей момент була дуже далеко від його нинішнього соціального статусу: лежачи на дивані, він щиро засмутився неуважністю батька до його досягнень. Він щойно засліплював чудовий чужорідний корабель і з гордістю показав це батькові, сподіваючись на його похвалу та схвалення. Батько, однак, примружив плід творчої уяви сина, поблажливо погладив його по голові і продовжував читати свою газету. Олександр розповів мені про своє розчарування, обурення та гнів на батька, коли Улісс стрибнув на мої коліна, зручно оселився і почав голосно гуляти з задоволенням. Мене раптом сприйняли занепокоєння: я боявся, що мій аналізатор вирішить, що я заснув і хроне (!). На додаток до всіх Уліс, солодко розтягуючись, видав звук дуже нагадує людську позіхання. До цього я не збирався порушувати потік спогадів Олександра, але несподівано для себе я почав активно просити його про щось. Наступного моменту, посміхнувшись на себе і аналізуючи свої страхи, я, завдяки «помічникам» мого кота, зрозумів глибину відчаю дитинства мого аналізу: відчуваючи, що його нездатність звернутися до «сну» батька, він продовжував жити і працювати в дорослому віці, намагаючись з усією силою, щоб довести своє значення для нього з усією силою.

Четвер

Сучасний психоаналіз … Курс лекцій, які я багато років читав на факультеті психологічного факультету Московського державного університету. Я не люблю повторювати себе і розповідати, що я вже так добре знаю. Мені подобається думати в процесі лекції, будувати гіпотези, обговорювати клінічні випадки та обов’язково дізнатися щось нове, тому я виявляю психоаналіз для себе та для своїх студентів. Це схоже на багаторазові підводні занурення в одному і тому ж моря. Кожне нове занурення – це зустріч з чимось уже знайомим і в той же час захоплення від нових несподіваних дрібниць. Ви помічаєте відкритий синій корал, грязьову хмару червоної риби, п’єсу світла та тіні у підводній печері – з усього цього внутрішнього почуття моря та його глибини поступово народжуються. Тож сьогодні: я занурився разом зі своїми слухачами у підводний світ дитячої сексуальності, яка може так багато розповісти про кожного з нас, якщо ми дозволимо собі надіти маску, опустити голову у воду і подивитися на цей дивовижний і насправді зовсім не ворожий внутрішній світ.

П’ятниця

Я замерзаю на мить, вражений яскравістю та силою внутрішніх психічних пейзажів пані., раптом відкрився у відповідь на мою, здавалося б, просту “філологічну” репліку: “Світло … Світло”. Це схоже на ті особливі моменти під час гірських подорожей, коли після нестерпно важкого сходження ви виходите з гірського переходу, і новий простір раптом відкривається перед вами – з льодовиками, намальованими східним сонцем, долинами та заманливою лінією горизонту. Тож тепер, слухаючи історію пані М. Про те, що вона бачила уві сні огидних монстрів, з якими вона приречена жити і битися в темному, закритому просторі таємничого палацу, я пережив всю її беззахисність і відчай з нею. У якийсь момент уві сні вона кидає камінь у свій страхітливий образ і розбиває склянку. Промінь світла проникає всередину палацу протягом декількох секунд, висвітлює чудовисько, і він перетворюється … в нього сам. “Світло … Света”, – кажу я. Я відчуваю: ніби блискавка вражає пані М. Вона замерзає і раптом починає ридати. Я відчуваю, як стіни цього похмурого підземелля розкидаються з її ридання, наповнених болем і в той же час полегшення ведмедя. Пані М. Була сестра -близнюк, яка, як вона завжди запевняла мене, батько і мати любили набагато більше, ніж сама сама. Коли їй було п’ять років, трапилася аварія: сестра загинула, коли вони разом грали у дворі. Її звали Света. Блокування, нестримний біль у глибині дитячої душі, вина та потреби в самопопусті створили пані. болюче пекло. Її власна несвідома сказала їй, що вона може відновити себе лише, відновлюючи втрачений зв’язок із сестрою-двома, зробивши, як ми говоримо, робота горя. “Я знову відчуваю себе живим”, були її перші слова після довгих рид. Як і той мандрівник на гірському переході, я дуже радий цим новоспеченим силам, але в той же час я добре розумію, скільки залишається пройти через.

Субота

Труднощі та проблеми – це не те, що заважає життям, а та сама природна частина, що і радість і задоволення.

Я щасливий, що нарешті можу провести цілий день зі своєю родиною. Ми безуспішно намагаємось пробити пробки до дитячого театру; Я відчуваю: трохи більше, і я почну нервувати. Раптом, згадуючи моє старе знайомство, колишній полковник ракетних сил, я посміхаюся і заспокоюю. Вийшовши на пенсію, він працював на різних керівних посадах і одного разу шокував своїх близьких, ставши простим водієм таксі. “Я цілком вільний, я належу собі, і це мені дуже приємно”, – був його головним аргументом. Я пам’ятаю недовіру, яку він вперше пережив ці слова, вважаючи, що він ховається за ними почуття нереалізації. Одного разу я запитав його: «Яка там свобода, якщо ви проводите стільки часу в пробки?”Його відповідь вразила мене до основи. “У пробках ми ходили гніздами і живемо в них”, – відповів він. Ця дивовижна метафора зображення виявила мені найбільше ядра його сприйняття життя та себе в ньому. У той момент я зрозумів, що він справді відчуває щасливу людину. Для нього труднощі та проблеми – це не те, що заважає життям, а та ж природною частиною, як радість і задоволення. Внутрішня свобода – це не лише необмежений політ, але й створення вашого гнізда та прийняття вашої залежності від близьких та від обставин.

Неділя

Ми з дружиною давно не отримали такого задоволення від фільму, як сьогодні. Здавалося б, голлівудський фільм про Францію може розповісти? Я мушу визнати: багато. “Доброго року” Рідлі Скотт змусив мене пережити багато дорогоцінних моментів з тривалої дороги по французькій Провансі зі своїми сонячними пейзажами, запахом лавандової поля, пастельних кольорів, нескінченних виноградників та чарівної атмосфери людського життя, спокушаючи її післясмако.

all-not-very-horoshu-s-gothic-3-istory-gothic-1

Everything is not very good with Gothic 3. The story of the Gothic series.

Let these words serve us as a kind of entry, to which, in turn, we will return later, okay? So, hello everyone, and this is the final part of the story Gothic, which was a little recovered with the exit, but in her defense, I will say that, she also went out in the video format. On the agenda we have the biggest and contradictory game of the series, which means that my story will be long. Sit down more comfortably, we start.

Development Gothic Action/RPG It began before the release Night of the Raven. Piranha bytes Almost immediately, they set an extremely difficult task for, though an experienced, but a small studio, to make a game that will be more than the first and second part of Gothic together, and in addition to this, the game still had to reach a new console from MicrosoftXbox 360. First of all, it was necessary to decide on the choice of the engine, initially the piranha planned to use the engine Gamebryo, best -famous for games The Elder Scrolls IV: Oblivion And Fallout 3. However, very soon the realization came that neither Gamebryo, No other modern engine at that time can afford a large, open world without loadings, so it was born Genome Engine.

We evaluated different engines. The main reason not to use other people’s technologies was that at that time there was not a single engine that allows us to create such a huge world as the world of Gothic 3, without loading zones.

Phillip Kraus. Gothic 3 engine programmer

One of the first screenshots of the game, yet on Gamebryo

Since the first two parts Gothic Developers from Piranha bytes used to it “Create a bicycle” and developing their own analogues of existing technologies, the exception was perhaps Miles – system of volumetric sound. In the third part, they did not change traditions and licensed only Physx, not in need of, Speedtree, plant visualization technology and Emotion FX, for better front and general animation. But the result exceeded all expectations: Genome Engine I gave a truly magnificent picture, the engine supported the cards of normal, glare cards, used shaders DirectX 9.0c For processing effects and lighting, training grounds on the characters were as much as 6000. The stability of the open “seamless” world guaranteed the relatively fresh, but still used technology Streaming, drawing only those textures and interference that the player sees directly or with which he contacts, hiding everything else.

Everything seems to be fine and on design front. During the development, more than thirty interviews with developers and publisher were published, who in every possible way praised their brainchild with stories about the open world, about the fact that he is much more than in these yours “Ancient scrolls“, About the new combat system that will like and casual players and Hardcores, About the same living world that will live regardless of whether you see it or not. But the most memorable statement made Joowood Entertainment.

“How many total items are there in Morrowind? Only 500? We will have 900 in the Third Gothic!”

Joowood Entertainment words

True, most of these objects are useless garbage, but no one thought about it.

The most interesting was that the whole world is done manually, and there are several reasons for this. Firstly, the developers were very afraid that the player would be lost in their vast world, and tried to do everything in order to avoid this, preferring procedural generation, the artist’s caring hand. Secondly, no one likes to walk in the same caves and indeed any kind of copy/paste. Well, thirdly, the big world is divided into three different zones of a smaller one, and references of really existing locations were used to create them. And in principle, such an attitude to the details fascinated.

But not everything was so smooth. Despite the fact that the engine has already been written, the necessary technologies are licensed, and the course is scheduled for Piranha bytes Only 17 people were still listed, for whom this whole development turned into a real test. It all started with the shift of the engine, despite 3 years of development, the first year Gothic 3 Still developed on Gamebryo, Sharp change of the game engine and development SDK It took him a rather long time, but everything would not be so bad if they had not knocked on top. Joowood Entertainment, experiencing serious financial difficulties, I saw in the brainchild Pirania her Savior and in every possible way drove the developers, not forgetting to scatter promises and tell what all the same gorgeous game they succeed.

For testing the game, efforts Joowood Entertainment a team of testers was assembled, based in Romania, And the chief tester headed it SpellForce. That’s just the benefits of this was a little. Not only did most of the team collected from random students, but also Piranha bytes Not that the builds would often send, but those that all the same were mostly designed for shows at gaming exhibitions. So most of the time all those who were supposed to test Gothic 3, played in World of Warcraft.

Here in this frame ended the development Gothic 3. It was decided to refuse almost all the hitherto innovations, and calm down the ambitions, but even so people worked for days, making a break only to eat or sleep on an office sofa.

Obviously, Piranha were not satisfied with such a movement of events, but they did not have to wait for more delay, because Joowood Entertainment announced the final date of the release – October 13, 2006, the day of the week was, by the way, Friday. It is noteworthy that on E3 2006, which took place in May of the same year, only alpha version was brought, but despite this, the game showed itself to the world exactly on time, immediately with Patch.

ABOUTBanging of the European edition of the game

For a modern player, patches of the first day are not something unusual, rather, on the contrary, the appearance of these has become an absolutely standard procedure, and often, thanks to the services of digital distribution and completely inconspicuous. But in 2006, when even 100 megabytes sometimes didom you to many hours of expectation, it was not such a common solution. And they came to him by no means just like that.

Piranha bytes Never famous for the ideal performance of her projects, Gothic I loved to beat your preservations and sudden teleports on your desktop. Gothic 2 Although it was better in this regard, the endless exploites of everything and the whole, as well as the disappearing textures of the characters, often plot, and making them intangible all the same could seem to be a spoonful of tar. However Gothic 3 took a huge step forward in this regard, though in the bad sense of the word. Despite the already mentioned patch of the first day, the game was directly full of technical faults. Lossing quest, including plot characters, the disappearance of textures and sounds, not handed over tasks, the disappearance of important objects, and also such acquaintances, but such boring flights about and without, but that was not all. Even if you take into account that Gothic 3 was quite technological and fresh for its time, it will not be an excuse for its performance. Gothic, As it were softer to put it, destroyed your computers, even the top configurations at that time could not cope with her, but what, after almost fifteen years, she continues, sometimes, sagging along the personnel. But regardless of an existing respectful list of problems, Gothic 3, After literally ten minutes, he shows his main one – balance.

TOArtina oil: the soaring king and the retinue of it

In the first days after the game, the game and thematic forums were crowded with messages by type: “So, why can my pumped character can not cope with a couple of wild boars/wolves (emphasize the right one)”, and the answer was simple: the developer who was responsible for the animation of these creatures simply forgot to change the value of the time necessary for the attack, in short, the problem seemed to be eliminated, but not all were satisfied, not all, satisfied with this, not all, satisfied with this.And in some amateur patches of the game, wild boars simply could not kill you, no matter how hard they tried. Also, as a result of a more indefinite bug, in the assortment of some merchants, including the initial one, it was possible to find almost a fiery sword for a nothing, which had quite expressive indicators for the start of the game, and which is generally impossible to get, only for a while and a spell and a spell and a spell. But enough about the bad, it’s time to understand what game was actually.

Despite the all -consuming list of technical and balance errors, Gothic 3 It began for health. In the opening video, our nameless hero in the company of faithful comrades arrives at the mainland Midland Noticing Town a village, goes to her, it turns out that the latter was occupied by orcs. After a short battle, and a conversation with the head of the village of our GG He learns that the war Robara II With the orcs, which lasted more than one year, it was lost, the entire kingdom was captured, and the king himself is sitting in a broken capital, which was covered with a dome like the one that was in Minental.

Our old acquaintance helped such a sharply rapid victory – Xardas, He joined the orcs and somehow destroyed the rune magic, thereby depriving the king of his main military power-magicians and paladins, but in exchange they are engaged in excavations of old, long-forgotten tombs. Having learned about all this, the hero himself decides to deal with the problem and receives the first plot quest – “Find Xardas”.

In general, the plot in Gothic 3 The concept of a rather abstract, previously mentioned quest about the search for the necromancer lasts a good half of the game, no markers on a map or tips, much later from the dialogs, we will learn that the magician is at the other end of the mainland, in Nordmar, but where his tower is exactly located, no one knows. Such a development of events with direct text said that the game was clearly made not with an emphasis on the main story, but with the hope of a sandbox, on the history of cities, people and other creatures living in them, on the atmosphere and peace, and directly drove the player to study the last.

Who lives in the house?

And to study, at least at first glance it was that, Midland in which the events were obvious and took place Gothic 3, divided into 4 huge parts: Mirtana, Varant, Nordmar And unknown lands. The latter truths were closed to visiting the mountains and no one was there, but according to rumors there is a countless army of orcs. Let’s start in order. Mirtana – the former kingdom of people who previously completely subordinate to the king Robaru II, and being the usual farm fields: thick, filled with predators and other animals and not very forests, deep caves with undead and slider, as well as in places destroyed medieval villages and fortresses. Varant – The Kingdom of the Assassins, controlled Dent: hot, endless desert with high dunes, scorching sun, rare oases and merciless deserted creatures, which is more dangerous than an empty bottle of water. Nordmar -The harsh snowy territory, with steep icy mountains and snow forests, due to a large amount of all kinds of living creatures, is a favorite place of seasoned hunters, but the aggressiveness of the latter and the spirits of the fallen ancestors do not allow to relax for a minute.

Midland was really huge

Each of these zones includes at least one fraction. Mirtan For the most part, orcs and rebels fill, and just a little wanderers, Varant – Assassins and nomads, and Nordmar – Oddly enough, Nordmarians. And although we are not forcibly forced us to join any, which of which to cooperate with, we still have to make, which means that the time has come to find out more about them.

The first in turn – rebels. Troops Robara II, did not want to put up with defeat and continuing the war with the invaders. Having set up camps in deaf forests and deep caves, the rebels avoid direct conflicts, often attacking reconnaissance detachments and robbing cows, and putting spies into large enemy cities. And this is done solely for the sake of driving the orcs from MIRTANS, and return the last to the hands of the true rulers of these lands.

The following, obviously, Orcs – warlike and fearless wars who prefer big axes and good fights to long conversations. Compared to past parts, in Gothic 3 The orcs are not of aborigines with axes, with a couple of conscious personalities for the game, but are a fully conscious race, most of which, although they are a adherent of gross power, are also those who can make a company when discussing that there is evil and that good is good.

Orcs are not animals at all, as the majority thinks to fight to gain fame. Fight to achieve respect. Fight to become a leader “. Our whole life consists of battles and the glory that they bring. I am tired of this and now I am occupying a position that is more likely to me – the position of the slave owner. You, people, have a proverb: “Happy slaves are the worst enemies of freedom” I am sure that our slaves are very happy. They have more food than it was during Robar’s rule, they can admire the most exciting battles in the arena and can worship any gods, as they want. And for your information: they work more and more diligent, and the number of rebels is steadily reduced ..

Gurail, Head of Orcs in Mirtan

After the defeat in the war, the already countless detachments of the green houses began to replenish all kinds of deserters, some of which became mercenaries and fulfilled any instructions of the orcs, the complexity and importance of which depended on the position of a person in society.

Also, the allies of the orcs can be recorded and Assassinov -The people who once came after their leader Dent V Varant and replacing the nomads from there, thereby making himself the sole ruler of these lands. Assassins are a very rich and strong people, on the retail space of their cities you can find goods of varying degrees of exoticism, from swamp grass to rare weapons and slaves, and constant heat and dry desert in combination with favorite battles in the arena made merciless and strong warriors from them, ready to go for everything to achieve their goal.

Huge tents and exhausting slaves are the main distinctive qualities of the assassins

It is not surprising that the cruel people of the Assassins raised and partly displaced from the desert nomads. The latter are a more or less peaceful people, and have never been a holistic group. Moving from one source of water to another, the nomads preferred to engage in cattle and agriculture than practice in martial arts. However, after the arrival of the Assassins, there were two exits to the nomads: to go to the bandits and terrorize nearby settlements for purposes … in order to terrorize them or unite, try to find allies and repulse the newly -made rulers of their lands.

From hot sand and scorching sun Varanta, Let’s move on to white snow and bare rocks Nordmara, where his indigenous residents settled – Nordmars, which now I will call northerners, Because if you call them Nordmars, then there will be Nordmar, Nordmars, Well, you understand. So, Northerners This is a strong and proud people who can survive in the most difficult conditions of eternal permafrost. IN Nordmar There are several clans, in each of which are the best in their own business. Hammer clan – unconditionally the best blacksmiths of the world who know the secret of melting magic ore. The wolf clan – The most experienced hunters Midland, And maybe the whole world. Fire clan – Fearless and zealous wars Innosa And the best fighters with orcs throughout the mainland. Despite belonging to different clans, northerners are a close -knit and pious people who venerate the dead ancestors, and pursuing one goal – to drive orcs from their native lands.

And finally you need to tell about Wanderers. I’m talking about them last not just like that, but because there’s nothing to say. Wanderers are nomadic, which, in otherwise, is not surprisingly knowing how they call themselves, the people to whom, at most, do not care about the skirmishes between the orcs and people, they mainly live in harmony with nature, studying it and everything that inhabits it. All of them are worshiped Adanos, who awarded their druids with a special skill – an animal transformation.

Fuh, maybe such a clear enumeration was not particularly to the place, however, it was still necessary to cover the main fractions existing in the game, and since we seemed to have finished with this, it means it is time to remember that we must still play the games first, which means we’ll go to the most important part of them – gameplay.

Even during the development Piranha bytes, Exactly like Joowood It was stated that we were waiting for a unique game experience, that the team in the sweat of the face is working on the fact that the game not only looks, but also played in a new way, and talked about a large number of innovations in terms of the gameplay. Indeed, there were just some unimaginable number, but almost all of them were ambiguous, but let’s understand the order.

The most obvious change at first glance is the interface. Gothic 3 I got a much more pleasant and friendly interface. Compared to predecessors, it looks like a project at all AAA class: everything from inventory to skills and map is essentially in one window that changes its contents depending on the section you have chosen, except that the complete absence of the filtration of the inventory confuses, but this is the problem of absolutely the entire series and there is nothing to do with this, alas. The situation with the combat system is much more ambiguous. According to the developers, Gothic 3 I had to get a versatile fighting taking into account the pumping of a character that has a large number of combinations more convenient to control, because it was finally transferred to standard keyboard + mouse, and also much more beautiful thanks to a large number of animations.

Let’s just say that what used to look like a rough edge of the enemy – now it looks like a well -rehearsed dance. Squeezed movements and impeccable choreography of battles leave their predecessors far behind. In the system itself, something will change too. “Focus of the battle”, as fans call it, in particular, will function differently.

Kai Rosecrantz

In fact, everything again did not work out as planned. The combat system c Gothic 3 Obviously, she underwent changes, became more friendly in relation to the player and much more like a modern, at least at that time, the standard, but in order to understand what happened in the end, you need to make out each type of this very system deeper.

So, classic Near battle, to which in the past parts there was an ambiguous attitude, became more modern, and much more friendly to the player. Now the hero has four types of attacks: ordinary – causes medium damage and not so slow, fast – inflicts little damage, but it happens almost instantly, the most powerful and slow blow, respectively, and a special attack, different for each type of weapon, for one -handed swords – an injection, for two -handed ones – a blow from above, and so on, and there is still a block, where without it is without it, where is it without it without it. As before, our hero can pump his characteristics, and then also perks, without which the possession of some types of weapons and shields, which first appeared in the series, it is simply not possible. And it seems at first glance Gothic 3 She had a standard fighting set of a gentleman, but in fact, any fight in close combat turned into an endless jamming of the opponent, enemy blocks easily made their way even with light blows, which did not work from the enemy, and if there were a shield, you could alone capture entire cities, taking a convenient position, taking a convenient position. All this made the game very light, even at a high level of difficulty with the second or third attempt, you could take some kind of any problems Monter, and unconditionally prove to everyone that you are still a real chosen one. To smooth out this business seems to be the very “beauty” of the battle, that is, animation and everything connected with them. However, for any type of weapon it took place five animations, yes, I’m not joking, there were really five of them for the whole game. If earlier, the study of possession of one or another type of weapon changed not only combinations of which Gothic 3 There is no completely from the word, but the very type of battle, which diluted the gameplay, introducing at least visual diversity to it, now the player who decided to go through the classic knight in white armor was doomed to many hours of observation of how his sword simply moves from left and vice versa and vice versa.

And so the whole game, I’m not joking

It’s no better and with distant battle, Auto priority of past parts sunk into oblivion and now everything had to be done with pens. When pulling on the bowstring, you had a sight in the middle of the screen, and what was next to explain, with all my desire to say the opposite, there were all the same problems that they comprehended the close battle. One Animation for the entire game, and the entire gameplay is either a occupation of a very convenient position, often an unattainable roof or stone, or tactics Hit & Run. Fortunately, the arrows still have a physicist, which sometimes allows you to make beautiful shots in its complexity.

Fans of potions and spells were most lucky, the arsenal of spells available for studying spells, and the difficulty with which the newly made magicians had to travel around the world much lower than before. The magic system has also undergone changes, for the most part due to the destruction of rune magic. Now, in order to use this or that spell, you need not only a certain amount of mana, but also the right number of glasses of ancient knowledge that any magician you have found will teach you. The spells themselves have become much more diverse and are now divided into schools of certain deities, with all their inherent features. Classic fire ball – magic Innosa, lightning – Beliara And the ice spear – Adanos, We can all study this on the altars of one or another deity, respectively. The truth is the question: since every magician can teach us ancient knowledge, and knows how to rush at least with fiery balls, then what they whine so, but?

But not one battle are one, Gothic 3 unlike his predecessors, he tries to move much more on RPG and offers the player a noticeably overgrown skills table. Alchemy, now allows you to create not only potions and alcohol of varying degrees of fortress, as well as poisoned, jagged, explosive, fiery arrows. To open locks, it is not enough to learn the skill once and forget about it, now there are three types of so -called difficult castles, and for everyone you need to study a new ability. Things to magical skills are much more interesting, and the so -called “other” branch. Magic ones are interesting in that by improving himself in ancient knowledge, the player could choose what kind of magician he eventually wants to become, obviously, this choice was extremely conditional, because, whoever you are, you can use the magic of other deities, however, the very fact that you can become a full -fledged necromancer and arrange Halloween in a conditional Gelderne, He was funny. In other skills, the resistances of everything and everything, as well as endurance and acrobatics, were included, the latter has changed by the way, and now it will not be possible to jump around the world with the aim of quickly, the sprint is already familiar with this, but now the acrobatics simply reduces the damage from the fall. Things are much more interesting with endurance to heat and frosts, these skills themselves are not something unusual, but the fact that in the conditional Varanty Without resistance to the heat and a bottle of water, it was extremely difficult to be, suggests that Piranha bytes tried to work out the game world to the smallest details, and from this, recalling everything said earlier, it becomes really sad.

Despite the expansion of the table of skills, the beneficial of them is unlikely to get a dozen for each of the “classes”

After all Gothic 3 I wanted and tried to be equally interesting and difficult for everyone, that for hardcores, that for casuals, and unfortunately she succeeded, I can’t talk about “interest”, but about the difficulty, the game was too simple. It didn’t matter what path you choose, if you were a magician or archer, after a good hour or two, you will study the only true style of the game, and there will be no problems for you in this world. It is especially strongly depressing it when you remember that Gothic 3 The game for 60-100 hours, given all the additional tasks and the study of the world, but with the monotonous, not changing gameplay during the game, for someone it can become a real routine.

But, since we again mentioned the study of the world, it is time to recall that despite the word Action In the column “Genre”, Gothic has always been primarily about the atmosphere, and then things are an order of magnitude better. The so -called living world, which is almost the main advantage of the past parts, migrated to the tricel, it seems, without any changes, computer blanks still have their own schedule of the day, communicate with each other, hide from all kinds of precipitation and everything, nothing special in their behavior has not been listed, they do not change in any way, do not discuss the latest events, but simply say prepared.phrases, and it would all be sad if not for one “but”. As you remember, the first two parts Gothic They were not the most, even at that time, a technological game engine, the square characters, although they tried to behave naturally, but they did not always succeed, in particular because of the last. Genome he gave out a beautiful picture at that time, and quite natural, beautiful landscapes, thick forests, and most importantly – natural people, and the latter played the gratifying role in the liveliness of this world. Now this of course sounds stupid, but then the quality of the development of the characters was circling the head, if you forget about the faces and the facial animation, and how strange the model of the protagonist is not, here is clearly something wrong. So what I am about, all this beauty, all these highly polygonal characters lived, but they still lived monotonously, and even a4 sheet is not needed for their list, but they are much more like real people, and believe that this lumberjack needs to sit by the fire and drink something heavy, it has become much easier than earlier than before.

The whole thing, according to tradition, complements musical accompaniment for authorship Kaya Rosencranza, And this is probably the most indisputable topic against the background of the whole game. The soundtrack is still made at the highest level, and is still dynamic, that is, in conditional Varanty, you will be accompanied by music clearly inspired by oriental motifs, in Nordmar will be persecuted by aggressive drums, and Mirtan will fill much more calm orchestral compositions. To scold what the ears caressed could be for one single “fighting” melody, but after Vista Point This desire disappears.

And on this, in principle, you can already take stock, although not, because Gothic 3, had a negligent son, whose name – Rejected gods.

The first alarming bell sounded immediately after the announcement of the addon, Piranha bytes By that time, she had already finally quarreled with the leadership Joowood And she went to make her understanding of how the third should have looked Gothic, And this means that the development was entrusted to a third -party studio, and it turned out to be a studio Trine Games, Do not be surprised that you do not know anything about her, because among her projects are mainly such games as Cricket or, for example, a failure addon to Guild 2Guild 2: Venice. The addon himself, as already mentioned, was named Rejected gods and appeared on store shelves on November 21, 2008.

Compare the cover of the game and additions, someone is clearly somewhere hack

The story begins with the fact that our hero suddenly kills Xardas and returns to Mirtan, which throughout the third part he carefully tried to unite, but in the end, again, something went wrong and the world was again on the verge of war, which means that it is not possible to do without our protege. Our hero once again discovers himself in an unconscious state in one of the houses Silden And from here our journey begins. Or rather it will only begin if you are lucky. The sad experience of starting Gothic 3 has not taught anything Joowood And the addon, like the main game, is just as strong, if not worse, suffered from technical problems. Everything was so bad that the people Rejected gods More often called Rejected bugs, Indeed, unlike the rather serious, but still tolerant problems of the main game, the addition at some point was simply not passable due to errors. And even if you abstract from the latter, the “filling” of the game itself was very meager. The whole game world, which obviously remained the same, was significantly reduced in size: Varant And Nordmar sunk into oblivion, remained exclusively Mirtana, The duration of the game decreased to 10-15 hours, the number of additional tasks began to sharply strive for zero, and most importantly, for the first time in the series, the game was absolutely linear.

Where there used to be a passage, now there is a wall ..

That’s all that can be said about Forsaken Gods.

I’m serious now,Gothic 3: rejected gods was exclusively a game about the movement from point A to point B, and as a result of this there were fewer tasks not related to the plot, less NPC and in general the atmosphere was safely lost. And all that we received in return is a change in the appearance of the GG and the fact that opponents, like us, now have endurance, everything!

And on this I would like to finish about Rejected gods. Yes, perhaps something is missed and not told, but absolutely all this addition causes exceptionally adjacent feelings. Feelings that they did not tell us anything, did not give anything new, and from their beloved for many universe they made only a dairy cow. The players were so outraged by such an outcome that the forums were literally stormed Joowood With the threats of the court and questions about how this is how it turned out. And this ended all the fact that the publisher made an official apology, admitting that once again allowed to come out in essence of a non -working version of the game.

This is what it turned out Gothic 3. No need to have seven spans in the forehead to realize the entire scale of the disaster. The project, which was the most ambitious and important for the company, became the worst, at that time, part of the series, stumbling about its own ambitions and breaking under the pressure of the publisher.

On the one side, Piranha bytes There was simply not enough time: a huge number of innovations simply turned out to be not completed or not at all workers, as for example, a fight with weapons in two hands. I did not mention this in the part of the gameplay, because it does not work. Yes, it looks stylish, fashionable, but because of the non-working balance and the combat system there is no meaning in this. Or the system of partners, which also first appeared in the series and is also completely not fully efficient, yes, the computer companion follows you and can even hit someone, but any use of the teleportation stone, and you need to use them often, and he will wait for you in the place where you left, no tags on the map, nor independent return. And although in some points it is clear that the creators tried to do deep, and to the smallest detail, but thereby they missed the most important aspects, leaving them unfinished.

On the other side Joowood I wanted to be as soon as possible and better, because the financial reports are clearly unfavorable, and there was almost no money left. I can only say in their defense that despite my reputation and desire to do Gothic 3, Without hard control Piranha could get bogged down for a long time, especially considering that the company had 17 people.

In the beginning, I mentioned a quote, and now it becomes clearly visible why it is here, each of the participants in the development pursued its own goals, which were far from the bearing. Piranha bytes was chasing the dimensions and features, forgetting about everything else, and Joowood I saw exclusively profit and preferably as soon as possible, preferring to develop demo versions for exhibitions than to work on the final version of the game.

In the realities of the third decade Gothic 3 Oddly enough still lives. During its existence, a dozen official patches were released, but they did not correct anything, and then a community came to the rescue, which released a huge number of corrections of balance and gameplay, as well as in every possible way complemented the game with the help of various patches content and a quest of bags.

Despite the fact that the game came out raw, amused and extremely unfinished, in addition to popular anger, it also received average marks raising from 6.5 to 8.5 points, but this did not interfere with the management Joowood To quarrel with Piranha bytes And to stop cooperation forever. And precisely because of this Gothic 3 It is the last canonical part of the series, the piranhas found a new publisher – Deep Silver, and went to do what was the third part. A Joowood After an unsuccessful addon, she entrusted the new team – Spellbound create a full -fledged continuation of Gothic. Arcania: Gothic 4 appeared on the shelves on October 12, 2010, and received a much more voluminous portion of popular anger and an assessment of 3.0 to 6.0, after full linearity, the absence of a role element as such and for the complete destruction of the same Gothic.

Everything was so bad that January 7, 2011, Joowood announced bankruptcy, and the rights to the series returned Piranha bytes. But only a new game was not followed, and until recently, Gothic was more dead than the other way around. However, in December 2019 ThQ Nordic Suddenly, for everyone, a teaser was published by the version of the reprint of the first part, and waited for the reviews of those who played in it, and judging by them, in the next couple of years we are waiting for us, if not new, then at least a fresh part of the series.

Diego himself promised us a “slightly” different story

Well, on this is the time to finish. It remains only to say that the story Gothic became for me the beginning of the game and “writer” path, becomes history Piranha bytes, And this means that very soon we will go to conquer the island Faranga and also find out who the titans are, and with which they are eaten in Risen. But this is all the next time, I hope you did not have time to get bored, good luck and see you!