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Dirty Bomb – a cheerful, simple, dynamic shooter
Good day, lovers to shoot all living things, have long been interesting and funny free shooters. This video is dedicated to the game Dirty Bomb, which recently opened its doors for Russian players.
—-For those who like to read more than listening—-
When the Dirty Bomb went out in Steam, I looked at him very skeptical and in the first half an hour I wanted to turn off this game, because it was very much like Metro Conflict, which is the most simple shooter for one evening. But let’s not rush and analyze the pros and cons of this game on the shelves.
At the moment, the project is in open beta test, the company is being developed by the game Splash Damage, which made a shooter Brink, the features of which are traced in their last brainchild.
*Since the game is now available for residents of the CIS in Steam, some of the information is outdated*
As I said at the very beginning, I didn’t like Dirty Bomb initially, simply because the game almost completely absent ballistics, the return is minimal, and the scatter of the bullets is not so great, but still the charm of the game in another.
After I played out, madslotscasino.co.uk she began to remind me of two games at once, Brink And Battlefield. From the first game I took a similar style and level-design. The whole massacre takes place in the devastated London of the future on multi -level cards, where you can find various passages that will help the enemy go to the rear, become a good position for the sniper. To open some passages, which, for example, are filled with gas, you need to blow up or repair the generator, depending on which side you play.
There is everything 5 different cards And Two modes, who are especially no different. The only difference is that in the second mode it is necessary to beat the record of your enemies, having completed exactly the same tasks faster, or vice versa, prevent the enemy from breaking your time. There are also, at the moment, no one needs, competitive mode, which has a rating and it opens only from level 5.
Another very high dynamics of the battle affects the game well, everyone quickly scatoes in different positions, trying to fulfill the tasks, scatter first -aid kits, cartridges, install turrets. But what is the game so much reminded by Battlefield?
I speak to the shooters from Dice It is no coincidence, the fact is that we need to complete the tasks, be it “Destruction of something important/delivery of cargo/ensuring the safety of the convoy”. And it is on these tasks that most of the purely team game is built, if there is confusion in the team, then expect a deplorable result.
Classes play an important role in creating a team game, in total there are currently 15 pieces. The question immediately appears: “And how does it affect the balance and gamlis in general?”. Each class has one or two of its own skills, such as: the use of a grenade launcher, turrets, defibrillators, invisibility, scattering ammunition, installation of mines and treatment stations, and this is not all.
Many classes use the same types of weapons, for example, assault rifles, shotguns, sniper rifles, so there is simply no imbalance in the arsenal, since with a greater degree of probability the enemy walks with the exact same rifle as yours.
I would like to mention the system of knocking out new characters separately, the closest example can be CS: GO. In the store or for completing tasks, you can get cases in which you can and should be knocked out for your own characters. Naturally, there is a value system here, the less often the card falls to you, the better the passive skills and weapons that you can use.
After you have a huge pack of cards that are unnecessary for you, you can exchange them for more rare, paying the N-yu of the game currency and investing several cards of the last level of rarity. So the whole system is arranged. You earn cases, get a bunch of garbage, change it to real fighters who will be recharged faster, more resistant to jumps from a height, and so on, a list of passive skills there is a fairly large.
By the way, it’s time to speak about Donat. To play for a beloved character, you need to wait either for a few days to change the list of data for you for 3 characters, or buy it for donat, or for loans that are very problematic to earn.
Now prices have already changed for the Russian -speaking community, one character costs either 150 or 250 rubles, or $ 10, if you are not in Russia. Prices are quite cool, you have no choice if you do not like these characters, then either suffer, or enter the money from your wallet.
Perhaps you can already take the end. In general, the game is very cool due to the fact that it is very dynamic, otherwise I have not noticed such a similar shooter in the market. The system of “creating” the characters is interesting, but the Donat, quite possibly, will force the one, because loans are earn dreary, since very little currency will be accrued for the match, even if you are in the first place. Alas, the ballistics is weak, but this is not so critical in the heat of battle.