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Everything is not very good with Gothic 3. The story of the Gothic series.

Let these words serve us as a kind of entry, to which, in turn, we will return later, okay? So, hello everyone, and this is the final part of the story Gothic, which was a little recovered with the exit, but in her defense, I will say that, she also went out in the video format. On the agenda we have the biggest and contradictory game of the series, which means that my story will be long. Sit down more comfortably, we start.

Development Gothic Action/RPG It began before the release Night of the Raven. Piranha bytes Almost immediately, they set an extremely difficult task for, though an experienced, but a small studio, to make a game that will be more than the first and second part of Gothic together, and in addition to this, the game still had to reach a new console from MicrosoftXbox 360. First of all, it was necessary to decide on the choice of the engine, initially the piranha planned to use the engine Gamebryo, best -famous for games The Elder Scrolls IV: Oblivion And Fallout 3. However, very soon the realization came that neither Gamebryo, No other modern engine at that time can afford a large, open world without loadings, so it was born Genome Engine.

We evaluated different engines. The main reason not to use other people’s technologies was that at that time there was not a single engine that allows us to create such a huge world as the world of Gothic 3, without loading zones.

Phillip Kraus. Gothic 3 engine programmer

One of the first screenshots of the game, yet on Gamebryo

Since the first two parts Gothic Developers from Piranha bytes used to it “Create a bicycle” and developing their own analogues of existing technologies, the exception was perhaps Miles – system of volumetric sound. In the third part, they did not change traditions and licensed only Physx, not in need of, Speedtree, plant visualization technology and Emotion FX, for better front and general animation. But the result exceeded all expectations: Genome Engine I gave a truly magnificent picture, the engine supported the cards of normal, glare cards, used shaders DirectX 9.0c For processing effects and lighting, training grounds on the characters were as much as 6000. The stability of the open “seamless” world guaranteed the relatively fresh, but still used technology Streaming, drawing only those textures and interference that the player sees directly or with which he contacts, hiding everything else.

Everything seems to be fine and on design front. During the development, more than thirty interviews with developers and publisher were published, who in every possible way praised their brainchild with stories about the open world, about the fact that he is much more than in these yours “Ancient scrolls“, About the new combat system that will like and casual players and Hardcores, About the same living world that will live regardless of whether you see it or not. But the most memorable statement made Joowood Entertainment.

“How many total items are there in Morrowind? Only 500? We will have 900 in the Third Gothic!”

Joowood Entertainment words

True, most of these objects are useless garbage, but no one thought about it.

The most interesting was that the whole world is done manually, and there are several reasons for this. Firstly, the developers were very afraid that the player would be lost in their vast world, and tried to do everything in order to avoid this, preferring procedural generation, the artist’s caring hand. Secondly, no one likes to walk in the same caves and indeed any kind of copy/paste. Well, thirdly, the big world is divided into three different zones of a smaller one, and references of really existing locations were used to create them. And in principle, such an attitude to the details fascinated.

But not everything was so smooth. Despite the fact that the engine has already been written, the necessary technologies are licensed, and the course is scheduled for Piranha bytes Only 17 people were still listed, for whom this whole development turned into a real test. It all started with the shift of the engine, despite 3 years of development, the first year Gothic 3 Still developed on Gamebryo, Sharp change of the game engine and development SDK It took him a rather long time, but everything would not be so bad if they had not knocked on top. Joowood Entertainment, experiencing serious financial difficulties, I saw in the brainchild Pirania her Savior and in every possible way drove the developers, not forgetting to scatter promises and tell what all the same gorgeous game they succeed.

For testing the game, efforts Joowood Entertainment a team of testers was assembled, based in Romania, And the chief tester headed it SpellForce. That’s just the benefits of this was a little. Not only did most of the team collected from random students, but also Piranha bytes Not that the builds would often send, but those that all the same were mostly designed for shows at gaming exhibitions. So most of the time all those who were supposed to test Gothic 3, played in World of Warcraft.

Here in this frame ended the development Gothic 3. It was decided to refuse almost all the hitherto innovations, and calm down the ambitions, but even so people worked for days, making a break only to eat or sleep on an office sofa.

Obviously, Piranha were not satisfied with such a movement of events, but they did not have to wait for more delay, because Joowood Entertainment announced the final date of the release – October 13, 2006, the day of the week was, by the way, Friday. It is noteworthy that on E3 2006, which took place in May of the same year, only alpha version was brought, but despite this, the game showed itself to the world exactly on time, immediately with Patch.

ABOUTBanging of the European edition of the game

For a modern player, patches of the first day are not something unusual, rather, on the contrary, the appearance of these has become an absolutely standard procedure, and often, thanks to the services of digital distribution and completely inconspicuous. But in 2006, when even 100 megabytes sometimes didom you to many hours of expectation, it was not such a common solution. And they came to him by no means just like that.

Piranha bytes Never famous for the ideal performance of her projects, Gothic I loved to beat your preservations and sudden teleports on your desktop. Gothic 2 Although it was better in this regard, the endless exploites of everything and the whole, as well as the disappearing textures of the characters, often plot, and making them intangible all the same could seem to be a spoonful of tar. However Gothic 3 took a huge step forward in this regard, though in the bad sense of the word. Despite the already mentioned patch of the first day, the game was directly full of technical faults. Lossing quest, including plot characters, the disappearance of textures and sounds, not handed over tasks, the disappearance of important objects, and also such acquaintances, but such boring flights about and without, but that was not all. Even if you take into account that Gothic 3 was quite technological and fresh for its time, it will not be an excuse for its performance. Gothic, As it were softer to put it, destroyed your computers, even the top configurations at that time could not cope with her, but what, after almost fifteen years, she continues, sometimes, sagging along the personnel. But regardless of an existing respectful list of problems, Gothic 3, After literally ten minutes, he shows his main one – balance.

TOArtina oil: the soaring king and the retinue of it

In the first days after the game, the game and thematic forums were crowded with messages by type: “So, why can my pumped character can not cope with a couple of wild boars/wolves (emphasize the right one)”, and the answer was simple: the developer who was responsible for the animation of these creatures simply forgot to change the value of the time necessary for the attack, in short, the problem seemed to be eliminated, but not all were satisfied, not all, satisfied with this, not all, satisfied with this.And in some amateur patches of the game, wild boars simply could not kill you, no matter how hard they tried. Also, as a result of a more indefinite bug, in the assortment of some merchants, including the initial one, it was possible to find almost a fiery sword for a nothing, which had quite expressive indicators for the start of the game, and which is generally impossible to get, only for a while and a spell and a spell and a spell. But enough about the bad, it’s time to understand what game was actually.

Despite the all -consuming list of technical and balance errors, Gothic 3 It began for health. In the opening video, our nameless hero in the company of faithful comrades arrives at the mainland Midland Noticing Town a village, goes to her, it turns out that the latter was occupied by orcs. After a short battle, and a conversation with the head of the village of our GG He learns that the war Robara II With the orcs, which lasted more than one year, it was lost, the entire kingdom was captured, and the king himself is sitting in a broken capital, which was covered with a dome like the one that was in Minental.

Our old acquaintance helped such a sharply rapid victory – Xardas, He joined the orcs and somehow destroyed the rune magic, thereby depriving the king of his main military power-magicians and paladins, but in exchange they are engaged in excavations of old, long-forgotten tombs. Having learned about all this, the hero himself decides to deal with the problem and receives the first plot quest – “Find Xardas”.

In general, the plot in Gothic 3 The concept of a rather abstract, previously mentioned quest about the search for the necromancer lasts a good half of the game, no markers on a map or tips, much later from the dialogs, we will learn that the magician is at the other end of the mainland, in Nordmar, but where his tower is exactly located, no one knows. Such a development of events with direct text said that the game was clearly made not with an emphasis on the main story, but with the hope of a sandbox, on the history of cities, people and other creatures living in them, on the atmosphere and peace, and directly drove the player to study the last.

Who lives in the house?

And to study, at least at first glance it was that, Midland in which the events were obvious and took place Gothic 3, divided into 4 huge parts: Mirtana, Varant, Nordmar And unknown lands. The latter truths were closed to visiting the mountains and no one was there, but according to rumors there is a countless army of orcs. Let’s start in order. Mirtana – the former kingdom of people who previously completely subordinate to the king Robaru II, and being the usual farm fields: thick, filled with predators and other animals and not very forests, deep caves with undead and slider, as well as in places destroyed medieval villages and fortresses. Varant – The Kingdom of the Assassins, controlled Dent: hot, endless desert with high dunes, scorching sun, rare oases and merciless deserted creatures, which is more dangerous than an empty bottle of water. Nordmar -The harsh snowy territory, with steep icy mountains and snow forests, due to a large amount of all kinds of living creatures, is a favorite place of seasoned hunters, but the aggressiveness of the latter and the spirits of the fallen ancestors do not allow to relax for a minute.

Midland was really huge

Each of these zones includes at least one fraction. Mirtan For the most part, orcs and rebels fill, and just a little wanderers, Varant – Assassins and nomads, and Nordmar – Oddly enough, Nordmarians. And although we are not forcibly forced us to join any, which of which to cooperate with, we still have to make, which means that the time has come to find out more about them.

The first in turn – rebels. Troops Robara II, did not want to put up with defeat and continuing the war with the invaders. Having set up camps in deaf forests and deep caves, the rebels avoid direct conflicts, often attacking reconnaissance detachments and robbing cows, and putting spies into large enemy cities. And this is done solely for the sake of driving the orcs from MIRTANS, and return the last to the hands of the true rulers of these lands.

The following, obviously, Orcs – warlike and fearless wars who prefer big axes and good fights to long conversations. Compared to past parts, in Gothic 3 The orcs are not of aborigines with axes, with a couple of conscious personalities for the game, but are a fully conscious race, most of which, although they are a adherent of gross power, are also those who can make a company when discussing that there is evil and that good is good.

Orcs are not animals at all, as the majority thinks to fight to gain fame. Fight to achieve respect. Fight to become a leader “. Our whole life consists of battles and the glory that they bring. I am tired of this and now I am occupying a position that is more likely to me – the position of the slave owner. You, people, have a proverb: “Happy slaves are the worst enemies of freedom” I am sure that our slaves are very happy. They have more food than it was during Robar’s rule, they can admire the most exciting battles in the arena and can worship any gods, as they want. And for your information: they work more and more diligent, and the number of rebels is steadily reduced ..

Gurail, Head of Orcs in Mirtan

After the defeat in the war, the already countless detachments of the green houses began to replenish all kinds of deserters, some of which became mercenaries and fulfilled any instructions of the orcs, the complexity and importance of which depended on the position of a person in society.

Also, the allies of the orcs can be recorded and Assassinov -The people who once came after their leader Dent V Varant and replacing the nomads from there, thereby making himself the sole ruler of these lands. Assassins are a very rich and strong people, on the retail space of their cities you can find goods of varying degrees of exoticism, from swamp grass to rare weapons and slaves, and constant heat and dry desert in combination with favorite battles in the arena made merciless and strong warriors from them, ready to go for everything to achieve their goal.

Huge tents and exhausting slaves are the main distinctive qualities of the assassins

It is not surprising that the cruel people of the Assassins raised and partly displaced from the desert nomads. The latter are a more or less peaceful people, and have never been a holistic group. Moving from one source of water to another, the nomads preferred to engage in cattle and agriculture than practice in martial arts. However, after the arrival of the Assassins, there were two exits to the nomads: to go to the bandits and terrorize nearby settlements for purposes … in order to terrorize them or unite, try to find allies and repulse the newly -made rulers of their lands.

From hot sand and scorching sun Varanta, Let’s move on to white snow and bare rocks Nordmara, where his indigenous residents settled – Nordmars, which now I will call northerners, Because if you call them Nordmars, then there will be Nordmar, Nordmars, Well, you understand. So, Northerners This is a strong and proud people who can survive in the most difficult conditions of eternal permafrost. IN Nordmar There are several clans, in each of which are the best in their own business. Hammer clan – unconditionally the best blacksmiths of the world who know the secret of melting magic ore. The wolf clan – The most experienced hunters Midland, And maybe the whole world. Fire clan – Fearless and zealous wars Innosa And the best fighters with orcs throughout the mainland. Despite belonging to different clans, northerners are a close -knit and pious people who venerate the dead ancestors, and pursuing one goal – to drive orcs from their native lands.

And finally you need to tell about Wanderers. I’m talking about them last not just like that, but because there’s nothing to say. Wanderers are nomadic, which, in otherwise, is not surprisingly knowing how they call themselves, the people to whom, at most, do not care about the skirmishes between the orcs and people, they mainly live in harmony with nature, studying it and everything that inhabits it. All of them are worshiped Adanos, who awarded their druids with a special skill – an animal transformation.

Fuh, maybe such a clear enumeration was not particularly to the place, however, it was still necessary to cover the main fractions existing in the game, and since we seemed to have finished with this, it means it is time to remember that we must still play the games first, which means we’ll go to the most important part of them – gameplay.

Even during the development Piranha bytes, Exactly like Joowood It was stated that we were waiting for a unique game experience, that the team in the sweat of the face is working on the fact that the game not only looks, but also played in a new way, and talked about a large number of innovations in terms of the gameplay. Indeed, there were just some unimaginable number, but almost all of them were ambiguous, but let’s understand the order.

The most obvious change at first glance is the interface. Gothic 3 I got a much more pleasant and friendly interface. Compared to predecessors, it looks like a project at all AAA class: everything from inventory to skills and map is essentially in one window that changes its contents depending on the section you have chosen, except that the complete absence of the filtration of the inventory confuses, but this is the problem of absolutely the entire series and there is nothing to do with this, alas. The situation with the combat system is much more ambiguous. According to the developers, Gothic 3 I had to get a versatile fighting taking into account the pumping of a character that has a large number of combinations more convenient to control, because it was finally transferred to standard keyboard + mouse, and also much more beautiful thanks to a large number of animations.

Let’s just say that what used to look like a rough edge of the enemy – now it looks like a well -rehearsed dance. Squeezed movements and impeccable choreography of battles leave their predecessors far behind. In the system itself, something will change too. “Focus of the battle”, as fans call it, in particular, will function differently.

Kai Rosecrantz

In fact, everything again did not work out as planned. The combat system c Gothic 3 Obviously, she underwent changes, became more friendly in relation to the player and much more like a modern, at least at that time, the standard, but in order to understand what happened in the end, you need to make out each type of this very system deeper.

So, classic Near battle, to which in the past parts there was an ambiguous attitude, became more modern, and much more friendly to the player. Now the hero has four types of attacks: ordinary – causes medium damage and not so slow, fast – inflicts little damage, but it happens almost instantly, the most powerful and slow blow, respectively, and a special attack, different for each type of weapon, for one -handed swords – an injection, for two -handed ones – a blow from above, and so on, and there is still a block, where without it is without it, where is it without it without it. As before, our hero can pump his characteristics, and then also perks, without which the possession of some types of weapons and shields, which first appeared in the series, it is simply not possible. And it seems at first glance Gothic 3 She had a standard fighting set of a gentleman, but in fact, any fight in close combat turned into an endless jamming of the opponent, enemy blocks easily made their way even with light blows, which did not work from the enemy, and if there were a shield, you could alone capture entire cities, taking a convenient position, taking a convenient position. All this made the game very light, even at a high level of difficulty with the second or third attempt, you could take some kind of any problems Monter, and unconditionally prove to everyone that you are still a real chosen one. To smooth out this business seems to be the very “beauty” of the battle, that is, animation and everything connected with them. However, for any type of weapon it took place five animations, yes, I’m not joking, there were really five of them for the whole game. If earlier, the study of possession of one or another type of weapon changed not only combinations of which Gothic 3 There is no completely from the word, but the very type of battle, which diluted the gameplay, introducing at least visual diversity to it, now the player who decided to go through the classic knight in white armor was doomed to many hours of observation of how his sword simply moves from left and vice versa and vice versa.

And so the whole game, I’m not joking

It’s no better and with distant battle, Auto priority of past parts sunk into oblivion and now everything had to be done with pens. When pulling on the bowstring, you had a sight in the middle of the screen, and what was next to explain, with all my desire to say the opposite, there were all the same problems that they comprehended the close battle. One Animation for the entire game, and the entire gameplay is either a occupation of a very convenient position, often an unattainable roof or stone, or tactics Hit & Run. Fortunately, the arrows still have a physicist, which sometimes allows you to make beautiful shots in its complexity.

Fans of potions and spells were most lucky, the arsenal of spells available for studying spells, and the difficulty with which the newly made magicians had to travel around the world much lower than before. The magic system has also undergone changes, for the most part due to the destruction of rune magic. Now, in order to use this or that spell, you need not only a certain amount of mana, but also the right number of glasses of ancient knowledge that any magician you have found will teach you. The spells themselves have become much more diverse and are now divided into schools of certain deities, with all their inherent features. Classic fire ball – magic Innosa, lightning – Beliara And the ice spear – Adanos, We can all study this on the altars of one or another deity, respectively. The truth is the question: since every magician can teach us ancient knowledge, and knows how to rush at least with fiery balls, then what they whine so, but?

But not one battle are one, Gothic 3 unlike his predecessors, he tries to move much more on RPG and offers the player a noticeably overgrown skills table. Alchemy, now allows you to create not only potions and alcohol of varying degrees of fortress, as well as poisoned, jagged, explosive, fiery arrows. To open locks, it is not enough to learn the skill once and forget about it, now there are three types of so -called difficult castles, and for everyone you need to study a new ability. Things to magical skills are much more interesting, and the so -called “other” branch. Magic ones are interesting in that by improving himself in ancient knowledge, the player could choose what kind of magician he eventually wants to become, obviously, this choice was extremely conditional, because, whoever you are, you can use the magic of other deities, however, the very fact that you can become a full -fledged necromancer and arrange Halloween in a conditional Gelderne, He was funny. In other skills, the resistances of everything and everything, as well as endurance and acrobatics, were included, the latter has changed by the way, and now it will not be possible to jump around the world with the aim of quickly, the sprint is already familiar with this, but now the acrobatics simply reduces the damage from the fall. Things are much more interesting with endurance to heat and frosts, these skills themselves are not something unusual, but the fact that in the conditional Varanty Without resistance to the heat and a bottle of water, it was extremely difficult to be, suggests that Piranha bytes tried to work out the game world to the smallest details, and from this, recalling everything said earlier, it becomes really sad.

Despite the expansion of the table of skills, the beneficial of them is unlikely to get a dozen for each of the “classes”

After all Gothic 3 I wanted and tried to be equally interesting and difficult for everyone, that for hardcores, that for casuals, and unfortunately she succeeded, I can’t talk about “interest”, but about the difficulty, the game was too simple. It didn’t matter what path you choose, if you were a magician or archer, after a good hour or two, you will study the only true style of the game, and there will be no problems for you in this world. It is especially strongly depressing it when you remember that Gothic 3 The game for 60-100 hours, given all the additional tasks and the study of the world, but with the monotonous, not changing gameplay during the game, for someone it can become a real routine.

But, since we again mentioned the study of the world, it is time to recall that despite the word Action In the column “Genre”, Gothic has always been primarily about the atmosphere, and then things are an order of magnitude better. The so -called living world, which is almost the main advantage of the past parts, migrated to the tricel, it seems, without any changes, computer blanks still have their own schedule of the day, communicate with each other, hide from all kinds of precipitation and everything, nothing special in their behavior has not been listed, they do not change in any way, do not discuss the latest events, but simply say prepared.phrases, and it would all be sad if not for one “but”. As you remember, the first two parts Gothic They were not the most, even at that time, a technological game engine, the square characters, although they tried to behave naturally, but they did not always succeed, in particular because of the last. Genome he gave out a beautiful picture at that time, and quite natural, beautiful landscapes, thick forests, and most importantly – natural people, and the latter played the gratifying role in the liveliness of this world. Now this of course sounds stupid, but then the quality of the development of the characters was circling the head, if you forget about the faces and the facial animation, and how strange the model of the protagonist is not, here is clearly something wrong. So what I am about, all this beauty, all these highly polygonal characters lived, but they still lived monotonously, and even a4 sheet is not needed for their list, but they are much more like real people, and believe that this lumberjack needs to sit by the fire and drink something heavy, it has become much easier than earlier than before.

The whole thing, according to tradition, complements musical accompaniment for authorship Kaya Rosencranza, And this is probably the most indisputable topic against the background of the whole game. The soundtrack is still made at the highest level, and is still dynamic, that is, in conditional Varanty, you will be accompanied by music clearly inspired by oriental motifs, in Nordmar will be persecuted by aggressive drums, and Mirtan will fill much more calm orchestral compositions. To scold what the ears caressed could be for one single “fighting” melody, but after Vista Point This desire disappears.

And on this, in principle, you can already take stock, although not, because Gothic 3, had a negligent son, whose name – Rejected gods.

The first alarming bell sounded immediately after the announcement of the addon, Piranha bytes By that time, she had already finally quarreled with the leadership Joowood And she went to make her understanding of how the third should have looked Gothic, And this means that the development was entrusted to a third -party studio, and it turned out to be a studio Trine Games, Do not be surprised that you do not know anything about her, because among her projects are mainly such games as Cricket or, for example, a failure addon to Guild 2Guild 2: Venice. The addon himself, as already mentioned, was named Rejected gods and appeared on store shelves on November 21, 2008.

Compare the cover of the game and additions, someone is clearly somewhere hack

The story begins with the fact that our hero suddenly kills Xardas and returns to Mirtan, which throughout the third part he carefully tried to unite, but in the end, again, something went wrong and the world was again on the verge of war, which means that it is not possible to do without our protege. Our hero once again discovers himself in an unconscious state in one of the houses Silden And from here our journey begins. Or rather it will only begin if you are lucky. The sad experience of starting Gothic 3 has not taught anything Joowood And the addon, like the main game, is just as strong, if not worse, suffered from technical problems. Everything was so bad that the people Rejected gods More often called Rejected bugs, Indeed, unlike the rather serious, but still tolerant problems of the main game, the addition at some point was simply not passable due to errors. And even if you abstract from the latter, the “filling” of the game itself was very meager. The whole game world, which obviously remained the same, was significantly reduced in size: Varant And Nordmar sunk into oblivion, remained exclusively Mirtana, The duration of the game decreased to 10-15 hours, the number of additional tasks began to sharply strive for zero, and most importantly, for the first time in the series, the game was absolutely linear.

Where there used to be a passage, now there is a wall ..

That’s all that can be said about Forsaken Gods.

I’m serious now,Gothic 3: rejected gods was exclusively a game about the movement from point A to point B, and as a result of this there were fewer tasks not related to the plot, less NPC and in general the atmosphere was safely lost. And all that we received in return is a change in the appearance of the GG and the fact that opponents, like us, now have endurance, everything!

And on this I would like to finish about Rejected gods. Yes, perhaps something is missed and not told, but absolutely all this addition causes exceptionally adjacent feelings. Feelings that they did not tell us anything, did not give anything new, and from their beloved for many universe they made only a dairy cow. The players were so outraged by such an outcome that the forums were literally stormed Joowood With the threats of the court and questions about how this is how it turned out. And this ended all the fact that the publisher made an official apology, admitting that once again allowed to come out in essence of a non -working version of the game.

This is what it turned out Gothic 3. No need to have seven spans in the forehead to realize the entire scale of the disaster. The project, which was the most ambitious and important for the company, became the worst, at that time, part of the series, stumbling about its own ambitions and breaking under the pressure of the publisher.

On the one side, Piranha bytes There was simply not enough time: a huge number of innovations simply turned out to be not completed or not at all workers, as for example, a fight with weapons in two hands. I did not mention this in the part of the gameplay, because it does not work. Yes, it looks stylish, fashionable, but because of the non-working balance and the combat system there is no meaning in this. Or the system of partners, which also first appeared in the series and is also completely not fully efficient, yes, the computer companion follows you and can even hit someone, but any use of the teleportation stone, and you need to use them often, and he will wait for you in the place where you left, no tags on the map, nor independent return. And although in some points it is clear that the creators tried to do deep, and to the smallest detail, but thereby they missed the most important aspects, leaving them unfinished.

On the other side Joowood I wanted to be as soon as possible and better, because the financial reports are clearly unfavorable, and there was almost no money left. I can only say in their defense that despite my reputation and desire to do Gothic 3, Without hard control Piranha could get bogged down for a long time, especially considering that the company had 17 people.

In the beginning, I mentioned a quote, and now it becomes clearly visible why it is here, each of the participants in the development pursued its own goals, which were far from the bearing. Piranha bytes was chasing the dimensions and features, forgetting about everything else, and Joowood I saw exclusively profit and preferably as soon as possible, preferring to develop demo versions for exhibitions than to work on the final version of the game.

In the realities of the third decade Gothic 3 Oddly enough still lives. During its existence, a dozen official patches were released, but they did not correct anything, and then a community came to the rescue, which released a huge number of corrections of balance and gameplay, as well as in every possible way complemented the game with the help of various patches content and a quest of bags.

Despite the fact that the game came out raw, amused and extremely unfinished, in addition to popular anger, it also received average marks raising from 6.5 to 8.5 points, but this did not interfere with the management Joowood To quarrel with Piranha bytes And to stop cooperation forever. And precisely because of this Gothic 3 It is the last canonical part of the series, the piranhas found a new publisher – Deep Silver, and went to do what was the third part. A Joowood After an unsuccessful addon, she entrusted the new team – Spellbound create a full -fledged continuation of Gothic. Arcania: Gothic 4 appeared on the shelves on October 12, 2010, and received a much more voluminous portion of popular anger and an assessment of 3.0 to 6.0, after full linearity, the absence of a role element as such and for the complete destruction of the same Gothic.

Everything was so bad that January 7, 2011, Joowood announced bankruptcy, and the rights to the series returned Piranha bytes. But only a new game was not followed, and until recently, Gothic was more dead than the other way around. However, in December 2019 ThQ Nordic Suddenly, for everyone, a teaser was published by the version of the reprint of the first part, and waited for the reviews of those who played in it, and judging by them, in the next couple of years we are waiting for us, if not new, then at least a fresh part of the series.

Diego himself promised us a “slightly” different story

Well, on this is the time to finish. It remains only to say that the story Gothic became for me the beginning of the game and “writer” path, becomes history Piranha bytes, And this means that very soon we will go to conquer the island Faranga and also find out who the titans are, and with which they are eaten in Risen. But this is all the next time, I hope you did not have time to get bored, good luck and see you!